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AlexKindel —
In order to adapt this to give exact, algebraically-simplified answers rather than decimal approxi…
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Ryan Fleury —
I spent some time playing around with this problem and wrote a semi-solution in C to perhaps give …
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Chen —
Just realized this probably should be in work-in-progress but continuing in this thread makes more…
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Maykeye —
New Ubuntu LTS(18.04) should come out this week probably shipped with SDL2 version 2.0.8 on the b…
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AlexKindel —
Excellent! I asked first because most programming forums I've tried seem to explicitly discourage …
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Ryan Fleury —
Hi AlexKindel, I've struggled with this same problem in particular for quite some time. I spent a …
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AlexKindel —
I'm learning programming on my own, and my approach so far has been choosing a concept for a progr…
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Mór —
IBM Model M and F keyboards are my favorites, however a super rare keyboard I've been wanting to t…
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Per Vognsen —
The weird ordering for the first few days should be fixed. It was sorted by "date added" rather th…
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Manuel Maier —
Thanks Miblo, totally forgot that Bitwise already has an episode guide! That's definitely a good a…
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Manuel Maier —
Thanks Per, appreciate it! I didn't think it was done on purpose because I never ran a YouTube cha…
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Andrew Smith —
This is why I chose to use it. It's the simplest case that I can get up and running with since it…
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ratchetfreak —
A more general bit of advice, obj is a horrible format for meshes, for one it's a text format, for…
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Verisda —
It may be too late, but there was/is a way to avoid this discussion/problem/misunderstanding. Like…
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Andrew Smith —
Hey Mārtiņš, thanks for the good advice. After considering it, I do think I agree that I can pr…
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Mārtiņš Možeiko —
Unless you are making very generic Unity/Unreal like engine I suggest avoid complex shaders and ju…
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Andrew Smith —
Hi folks, I'm working on some engine-y kind of stuff (although not quite a full engine). I wrote a…
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Asaf Gartner —
I made a thing to explain how the markers work:
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Matt Mascarenhas —
Heya Gon! They're written by me, and you can actually see me writing them live on stream, e.g. . I…
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NelsonMandella —
Well it seems with Casey's compression oriented approach, you wouldn't have to choose one or the …
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Jason —
Well it seems with Casey's compression oriented approach, you wouldn't have to choose one or the …
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NelsonMandella —
Writing clear intuitive APIs that are easy to understand and maintain is more just a trait of a g…
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Gon —
I notice that there are notes next to the video which indicates the topics being discussed or expl…
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Finalspace —
Hi everyone, i have another release for you all! All the Threading stuff is cleaned up and we use …
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Bozemoto —
Balancing between easy to use and easy to implement is good. You also want it to be intuitive to r…
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Per Vognsen —
Alright, I got around to changing ++ and -- to be expressions (in both postfix and prefix forms) l…
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Jason —
Okay. So it seems like both will kinda be used interchangeably depending on the situation. Maybe i…
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NelsonMandella —
The amount of up front work you can do in designing an API depends largely on how trivial (to you…
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ratchetfreak —
Designing a good API is hard. It's a balancing act between easy to use versus easy to implement. M…
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Jason —
So after watching some handmade hero and reading some of Casey's blog posts, I'm really excited to…
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