The precision is non-uniform for everything in the game world, that's not helpful. And surely yo…
There's one slash too many in the link to the archive. Fixed url is .
It's not anywhere that simple I feel. It's very easy to screw up. The precision is non-uniform fo…
I believe this is same issue as discussed here: Casey fixes this in Day 20:
Hello there! I've been following the series, and got a weird bug. Just as the title describes it …
Archive: (annotated) Guest: Setting: In part two of this interview, we focus our interview wi…
Archive: (annotated) Guest: Setting: In part one of this interview, Anne and Abner start off …
Archive: (annotated) Guest: Setting: Eskil is a self-taught programmer whose projects are fai…
Thanks Chen for the comment, hope to come back to it eventually. Love seeing the updates on Monter…
Archive: (annotated) Guest: Setting: A community favorite, Won Chun opens up about his time a…
Archive: (annotated) Guest: Setting: Brian Will brings programming education at the forefront…
Archive: (annotated) Guest: Setting: Jon and Abner subtly resume the themes of the previous H…
Archive: (annotated) Guest: Setting: In part 2 of Fabien's interview, we spend the remaining …
Archive: (annotated) Guest: Setting: In part 1 of Fabien's interview, we explore his mindset …
Archive: (annotated) Guest: Setting: Sean Barrett, creator of the STB libraries, goes beyond …
Archive: (annotated) Guest: Setting: Philip Buuck, of fame, sits down with Abner to share hi…
Archive: (annotated) Guest: Setting: Deep dive into Shawn Mcgrath's life from childhood all t…
Archive: (annotated) Guest: Setting: A more serious debate about Handmade Hero and what the H…
Archive: (annotated) Guest: Setting: The infamous debate between Casey and Abner, arguing the…
Archive: (annotated) Guest: Setting: A look into William Chyr's life all the way up to his cu…
Archive: (annotated) Guest: Setting: Bret Hudson, of fame, joins Abner in the early days of …
Archive: (annotated) Guest: Setting: This interview was on the very early days of Allen's wor…
Sucks to hear the bad news :( I've got a bad back and I know just how awful it can be. The things…
It's not possible at the moment without going in and changing the C++ source. If you have no probl…
Well then I'll put glyph quality back on my todo list, it's been a while since I took a look at it…
Toggling hinting didn't seem to do it either.
It might just be that I've never quite figured out how to make good looking glyphs... BUT this cou…
I noticed that my 4coder font at any size is a little thicker and less crisp than other applicatio…
Mór —
@Allen What problems did you have with the unity build? One problem I ran into with the unity buil…