Italo —
I understand it more now, thank you for the help.
Yes, that is exactly right.
For nvidia, the OpenGL code is in nvoglv64.dll file (it is in C:\Win…
Italo —
Thanks for the reply, you seem very knowledgeable about this, so may I try to clear up some thing…
cewxel —
First dev update, with a few videos showing the game running!
From last month the main updates h…
Yes, technically it could work. But only if opengl32.lib file would actually contain definitions …
Hey, everyone. This is almost a bit of a rant post; I have a few thoughts I'd like to share regar…
Italo —
So, I was rewatching a couple handmade heroes episodes, and a something that I would like to unde…
Did you install everything in default locations? I believe VS doesn't like when it is installed i…
Tried, That gave me:
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Try installing "Windows 8.1 SDK" and then running
1call "C:\Program Files (x86)\Microsoft Visual…
No luck :/ Same error. It did get another default set INLCUDE - after running the vcvarsall x64 w…
I finished the step-over and step-into functionality today. Next up is set-next-statement and run…
erpeo93
Sorry but I can't really see why having stimuli "suggesting" my entities what they shou…
mmozeiko I suspect OP simply doesn't have correct Windows SDK installed. There is no need to rein…
Thanks a bunch!
This is what was in my include when I typed in SET:
1INCLUDE=C:\Program Files (…
I suspect OP simply doesn't have correct Windows SDK installed. There is no need to reinstall who…
Either you're missing Windows.h in the Visual Studio directory, or you don't have access to it.
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I've installed Visual Studio 2017 Community Edition, with a lot of modules installed, just to be …
NelsonMandella erpeo93 I can't say anything about those games, but in the game I'm currently deve…
erpeo93 I can't say anything about those games, but in the game I'm currently developing I've des…
nakst —
Windows
Relevant documentation:
FindFirstFile
FindNextFile
FindClose
WIN32_FIND_DATA
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Well, watch out! Someone else in the future might have the means (e.g. marketing budget, large/fa…
I can't say anything about those games, but in the game I'm currently developing I've designed a …
Definitely fair, Abner. I think I have found the final project name (The Melodist), as it is uniq…
I don't think anyone can fault you for considering a new name as the project grows. Just let peop…
And I'm back, with a repro case for the buffer_seek_string bug:
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yisp —
Hi guys, I'm trying to write a platform layer and was running into an issue that I was wondering …
Thanks for the update. I did look at these in November but I quickly realized that the cost to f…
Hey there! It's me again. I hope you don't mind if I dust this thread off?
Quite a bit of time h…