Not done all that much debugging, to be honest. It works on vs debugger so didn't really have to d…
Sounds like your code is dereferencing NULL pointer. Or some other code you call (like GL function…
I get this error when working with opengl and clang on win32.
Of the programmers I most look up to (Jonathan Blow, John Carmack, and Casey), I side with Carmack…
Old imgui code has this problem - where it only detected if key is down across frames, and if it w…
smoke —
My new keyboard allows to send both key down and key up message with very little delay between the…
There are some things that make debugging Unreal projects with RemedyBG less than ideal at the mom…
That's true. It at least makes doing these things a bit harder for them.
While I get the sentiment of doing this, some of the reasons won't change much. Because unless you…
This article is mirrored on my blog. I have been migrating all of my code from GitHub to my self-h…
Guntha —
Hello, It's a bit late, but I'm leaving the information here to make it available to outsiders: We…
As previously discussed, it might be possible to do implicit imports so using Foo would implicitly…
Hi! Would be very interested to try RemedyBG, but my main use case would be with Unreal projects. …
One way it is bad is because it processes only one message per iteration of your main loop. You re…
Because I didn't think much about what it's doing.
clivi —
Thanks for clarifing. Why did you mark your example as "bad"?
In my code I have a note that says that WM_KILLFOCUS and WM_SETFOCUS (and some other messages) are…
That's because you're not calling Translate & DispatchMessage for messages received from GetMessag…
clivi —
This is the code i came up with using GetMessage: It works but i don't understand why WM_SETFOCUS …
Asuming you're using PeekMessage to get your window messages, you can use GetMessage instead. When…
clivi —
Hi everyone, is there a way on windows to wait for window focus? I would expect that windows will …
XP1 —
Maybe this will help. Handmade Hero subtitles:
XP1 —
The subtitles are here. Handmade Hero subtitles: I have created the organize and rename scripts, …
ah it's been a long time since.. I have yet to tinker with raylib and this issue again, but thank …
Sure, email me at with your preferred platform and I'll send you a build.
Is there a build of Machsearch that I could try ?
This article is mirrored on my blog. I have several projects written in Cakelisp that I have been …
Jason —
Thanks for all your contributions and good luck with your future endeavors.
Thanks for your time, good luck and bye.
Ryan you've been a force for good for Handmade Network, and I hope you'll stick around just as I h…