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graeme
Here is a from lolengine. #define H1(s,i,x) (x*65599u+(uint8_t)s[(i)
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Mārtiņš Možeiko
Pointer is never really casted "up" or "down" in this case. Compiler simply produces code that rea…
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mathk
So you're assumptions so far are pretty much right you have to remember, that the stack usually g…
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mathk
I see, you're right. I assumed it was recursive. Sorry, I'm not very good at reading "advanced" C…
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Adrian
How are the rules for pointer "up" and "down" casting? Example given: }[/code] This would print …
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Charly Mourglia
Hi, Is there any way to customize indentation behaviour ? I kinda don't like the way access speci…
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Thomas Kingsvik
Thanks a bunch mmozeiko. I've fiddled around a bit, and come to the following conclusion (this is …
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Mārtiņš Možeiko
Yeah that approach won't work with switch statements. But how often do you need asset-name constan…
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mathk
Everything was compiled without optimizations. My understanding from reading your link is, that …
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Mārtiņš Možeiko
Was your 289.8s test compiled with or without optimizations? My understanding is that compiler is …
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Mārtiņš Možeiko
There are two issues. 1) This line is wrong. Window style includes couple more flags than just th…
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mathk
Yesterday I was working on adding compile time hashing of strings to my game engine. I use string …
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Thomas Kingsvik
Hello. I've been experimenting with borderless windows, and I've run into a snag. If you run the p…
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Ronald Fenelus
I tried building and running the samples and ran into issues with XAudio 2 on Windows 7. MSVC 2015…
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people
Man, that was a quick reply :) I guess I should get around to activating a github account :P
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Mārtiņš Možeiko
Yeah, this is an issue on 64-bit Intel architecture. We already have this filed in github issues: …
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people
For the code added in day 328, I've been trying to understand why gcc won't create usable code, it…
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Allen Webster
A long long time ago, at least a year ago, I decided I would contribute the code parsing system in…
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Adrian
Ok, Thank you!
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D3zmodos
Disclaimer: I haven't actually gotten to the OpenGL HMH episodes, I've just done some OpenGL stuff…
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Mārtiņš Možeiko
In this case deprecated means no new features are added, no bugfixes are done (unless is some crit…
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Michael Cameron
But does that actually mean anything? are they going to drop support for it? is the new thing in …
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Mārtiņš Možeiko
DirectShow is deprecated. Its replacement is Media Foundation.
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Michael Cameron
But that requires everyone to agree, and makes the common point a common dependency. If this was …
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Flyingsand
Yeah, mine is working well. It has been for the past year or so that I've been using it. Admitted…
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Jeroen van Rijn
Sure, but even so they have a distinct url. It would still be a browser bug if it conflates /ligh…
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Andrew Chronister
I think if you buy into the notion of a library 'solving' a certain problem once-and-for-all, int…
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Andrew Chronister
I've noticed occasionally the browser will keep the wrong version of one of the style files cached…
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Andrew Chronister
Sweet, have a great semester Allen! Looking forward to more 4coder progress! (I really must get 4v…
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graeme
For the networking side of things look into WebRTC. I don't mean, hey, use webrtc. I mean, look in…
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