Adrian —
What do you mean the stack grows downward? char *p = &v1; }[/code] So v2 will actually be at a lo…
Neo Ar —
2016-09-09 Edit: current roadblock: From googling the error it looks like the problem is that i…
graeme —
Interesting! I wonder if that persons code base has such long compile times that taking so long is…
Neo Ar —
Edit: just realized I had my qt includes left over from trying to build with qt5, the compilation …
It is extremely simple to make an engine from scratch in C#. It's not going to be - but you're n…
Go gets one thing absolutely right - . It was to compile fast. I got all excited as I was readin…
mathk —
So using clang++ 3.8.1 on linux I had to add the build parameter -fbracket-depth=512 to get to co…
Today is your lucky day, good sir, because right this very day, in just thirty minutes, I am going…
graeme —
Here is a from lolengine. #define H1(s,i,x) (x*65599u+(uint8_t)s[(i)
Pointer is never really casted "up" or "down" in this case. Compiler simply produces code that rea…
mathk —
So you're assumptions so far are pretty much right you have to remember, that the stack usually g…
mathk —
I see, you're right. I assumed it was recursive. Sorry, I'm not very good at reading "advanced" C…
Adrian —
How are the rules for pointer "up" and "down" casting? Example given: }[/code] This would print …
Hi, Is there any way to customize indentation behaviour ? I kinda don't like the way access speci…
Thanks a bunch mmozeiko. I've fiddled around a bit, and come to the following conclusion (this is …
Yeah that approach won't work with switch statements. But how often do you need asset-name constan…
mathk —
Everything was compiled without optimizations. My understanding from reading your link is, that …
Was your 289.8s test compiled with or without optimizations? My understanding is that compiler is …
There are two issues. 1) This line is wrong. Window style includes couple more flags than just th…
mathk —
Yesterday I was working on adding compile time hashing of strings to my game engine. I use string …
Hello. I've been experimenting with borderless windows, and I've run into a snag. If you run the p…
I tried building and running the samples and ran into issues with XAudio 2 on Windows 7. MSVC 2015…
people —
Man, that was a quick reply :) I guess I should get around to activating a github account :P
Yeah, this is an issue on 64-bit Intel architecture. We already have this filed in github issues: …
people —
For the code added in day 328, I've been trying to understand why gcc won't create usable code, it…
A long long time ago, at least a year ago, I decided I would contribute the code parsing system in…
Adrian —
Ok, Thank you!
Disclaimer: I haven't actually gotten to the OpenGL HMH episodes, I've just done some OpenGL stuff…
In this case deprecated means no new features are added, no bugfixes are done (unless is some crit…