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Pixie Game System
By
@Mattias_G
August 2, 2016
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March 27, 2018
»
HoC language and compiler v0.1
By
Dumitru Frunza
August 27, 2017
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March 26, 2018
»
Palettizing Images with K-Means Clustering
By
Tristan Dannenberg
January 25, 2018
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January 25, 2018
»
Veek - Slim live video chat
By
D3zmodos
September 5, 2016
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January 14, 2018
»
CGDFW - C Game Development Framework
By
Pengo
November 18, 2017
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November 18, 2017
»
Project Idea: Handmade Arcade Klassics
By
Keenan
September 27, 2017
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November 13, 2017
»
codeclap: Introducing yet another debugger for Linux; ETA 2017-09-11
By
spx
September 1, 2017
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September 17, 2017
»
SSE2 implementations of tan, cot, atan, atan2
By
TM
August 15, 2016
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September 6, 2017
»
GDB Frontend Update #2
By
David Butler
August 28, 2017
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August 28, 2017
»
GDB Frontend
By
David Butler
July 13, 2017
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August 3, 2017
»
Ideas for applets
By
Oliver Marsh
July 26, 2017
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July 27, 2017
»
Linux debugger
By
Mike T
October 16, 2016
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July 19, 2017
»
Forgiveness, an handmade multiplayer game
By
erpeo93
December 15, 2016
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July 14, 2017
»
[Approved] Const Port: A Serial COM Port GUI
By
Taylor Robbins
June 19, 2017
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July 4, 2017
»
Very minimal OSX platform layer experiments
By
David Butler
June 7, 2017
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June 8, 2017
»
Kiss Engine 1.0 is out
By
Timothy Wright
May 9, 2017
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May 9, 2017
»
Game Entity Memory Allocation Techniques
By
Alex Vladimirov
May 6, 2017
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May 6, 2017
»
[Approved] Cascade - 2d graphics editor
By
Stas Lisetsky
October 26, 2016
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April 11, 2017
»
Handmade Asteroids
By
Den V
March 13, 2017
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March 15, 2017
»
Handmade Wallpapers
By
Martin Cohen
February 14, 2017
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March 15, 2017
»
[Poll] Announcing the CPU Info library, and a question.
By
Jeroen van Rijn
February 13, 2017
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February 15, 2017
»
How Soon is Too Soon?
By
Jeremiah Goerdt
January 27, 2017
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January 29, 2017
»
[Approved] RISCY BUSINESS (RISC-V dev + live stream)
By
Neo Ar
August 3, 2016
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January 26, 2017
»
Screen Capture Library
By
Steve Olsen
January 17, 2017
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January 17, 2017
»
Falton Physics Engine
By
Kevin Yudi Utama
January 13, 2017
-
January 13, 2017
»
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