Don't forget that in C when you add two u16's the result has int type. So there is no "overflow".…
Only took me a day to write an importer for a sub-set of the "Stanford PLY" format without textur…
S —
aolo2Thanks for the great reference! I've been fiddling with TTF's for the last few days and your…
Thanks, I'll try with clang.
Floating-point operations in 3D geometry transformations aren't bit-exact between different compu…
I would suggest going straight to the source and reading the thousand page reference manuals for …
Line 82 and 375-377 are now removed from the master branch.
@mrmixer: I compiled with clang using this command line:
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Since 1996, most of my jobs was about computers and technology, in one form or another. I was bui…
I haven't ported the compilation script to Batch on Windows yet, but you would still have to inst…
Wrote an import function for the Stanford PLY format today. Used it to load and render the mage m…
Chen —
All my editor stuff is in-engine. A run-time implementation lets me hit rebake button every time …
I tried designing a model in Blender using surface sub-division and high-resolution vertex colors…
Any chance to have a simple batch file version (or Visual Studio project) that works with msvc wi…
Well it's not working. When I went there today the issue was there again. I had to press control …
So the lighting is static ? Object don't move, light don't move and the player doesn't obstruct l…
The next step for isometric rendering would be to create the foundation of an extreme detail desi…
Runs in borderless maximized fullscreen on Windows 7. Should in theory work on all versions since…
Chen —
Yep, everything is compute shader.
Light probes don't get relit every frame, it's like a preproc…
Roman —
This is make sense. Thank you
I just noticed that when you add a new comment to a blog post you get those #123456 links, but th…
This seems to work now, I don't know If anything was changed or if it was a issue with firefox...
Thanks.
Are those compute shaders ?
Is rendering a frame like the following:
On the CPU, in or…
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9inline void
endTempMemory(Temp_memory tempMemory)
{
Memory_arena *arena = temp…
Roman —
Thanks for your help. I guess visual studio bad in debugging memory problems. I have seen vs prof…
Roman —
You are the best. Thanks. It was really dumb bug.
Also can you explain me this code. Why is that …
Sam —
There is also a leak with bitmapMemory when resizing the window because the if statement on line …
Sam —
Depending on your system - there might be background programs running that inject into your proce…
There is also a leak with bitmapMemory when resizing the window because the if statement on line …