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Mārtiņš Možeiko
Don't forget that in C when you add two u16's the result has int type. So there is no "overflow".…
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Dawoodoz
Only took me a day to write an importer for a sub-set of the "Stanford PLY" format without textur…
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S
aolo2Thanks for the great reference! I've been fiddling with TTF's for the last few days and your…
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Simon Anciaux
Thanks, I'll try with clang.
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Dawoodoz
Floating-point operations in 3D geometry transformations aren't bit-exact between different compu…
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Dawoodoz
I would suggest going straight to the source and reading the thousand page reference manuals for …
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Dawoodoz
Line 82 and 375-377 are now removed from the master branch.
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Mārtiņš Možeiko
@mrmixer: I compiled with clang using this command line: 1 2 3 4 5 6 7 8 9 10 11 12 13 1…
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Tomasz Różański
Since 1996, most of my jobs was about computers and technology, in one form or another. I was bui…
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Dawoodoz
I haven't ported the compilation script to Batch on Windows yet, but you would still have to inst…
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Dawoodoz
Wrote an import function for the Stanford PLY format today. Used it to load and render the mage m…
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Chen
All my editor stuff is in-engine. A run-time implementation lets me hit rebake button every time …
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Dawoodoz
I tried designing a model in Blender using surface sub-division and high-resolution vertex colors…
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Simon Anciaux
Any chance to have a simple batch file version (or Visual Studio project) that works with msvc wi…
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Simon Anciaux
Well it's not working. When I went there today the issue was there again. I had to press control …
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Simon Anciaux
So the lighting is static ? Object don't move, light don't move and the player doesn't obstruct l…
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Dawoodoz
The next step for isometric rendering would be to create the foundation of an extreme detail desi…
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Dawoodoz
Runs in borderless maximized fullscreen on Windows 7. Should in theory work on all versions since…
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Chen
Yep, everything is compute shader. Light probes don't get relit every frame, it's like a preproc…
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Roman
This is make sense. Thank you
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Simon Anciaux
I just noticed that when you add a new comment to a blog post you get those #123456 links, but th…
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Simon Anciaux
This seems to work now, I don't know If anything was changed or if it was a issue with firefox...
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Simon Anciaux
Thanks. Are those compute shaders ? Is rendering a frame like the following: On the CPU, in or…
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Simon Anciaux
1 2 3 4 5 6 7 8 9inline void endTempMemory(Temp_memory tempMemory) { Memory_arena *arena = temp…
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Roman
Thanks for your help. I guess visual studio bad in debugging memory problems. I have seen vs prof…
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Roman
You are the best. Thanks. It was really dumb bug. Also can you explain me this code. Why is that …
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Sam
There is also a leak with bitmapMemory when resizing the window because the if statement on line …
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Sam
Depending on your system - there might be background programs running that inject into your proce…
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William
There is also a leak with bitmapMemory when resizing the window because the if statement on line …
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