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Simon Anciaux
There aren't default bindings for opening, closing panels and reloading the themes. If you have a…
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kepler425b
In the documentation I couldn't find a keybind to open and close a panel. Also is there a shortcu…
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nakst
If I have the code: 1 2 3 4 5 6 7 8 9 10 init_a_thingy(thingy_ctx, "Foo", …
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Simon Anciaux
I just tried it but unfortunately it doesn't recognize my keyboard layout and I can't use the usu…
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Casey Muratori
Mr4thDimentionif the core is always storing events, it will allow for arbitrarily overlapped reco…
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Casey Muratori
In Emacs, keyboard macros allowed you to switch between views, and this was in fact crucial for i…
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nj
I've used my own macro system inside of 4coder many times for complex search & replace and/or…
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Allen Webster
Hmm, this is all really interesting and useful so far. Thinking about it, another couple of ques…
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ratchetfreak
When doing macros it would be nice if 4coder could spit out code that you can use to implement an…
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Manuel Maier
Hi there, I've filed a new "feature suggestion" with Microsoft to add an option that would allow…
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itzjac
Very late to the discussion, I have waited an episode to go through all this. Thank you so much …
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itzjac
Thank you rationalcoder, I think is very close to what I was asking for. I will definitely retur…
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Casey Muratori
Emacs also allowed you to use "registers" for this purpose. I am not sure whether or not I think…
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Trevor Nagel
Thanks for the interest Lares, the engine runs with a fixed time step that keeps it locked to 60 …
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nj
I'd just want to point out that vim solved copying or pasting during a macro by letting the user …
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joe513
Nice, thanks for adding it! Its getting harder to justify my printf() debugging now :)
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albatros
Here is the compulsory emacsian equivalent : 1 2 3 4 5 6 7 8 9 10 11(defun codeClapRunT…
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LaresYamoir
This is a really cool demo. I only played around a little bit with webgl/emscripten myself, maybe…
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LaresYamoir
This looks really good, especially with the painting on the floor while running around. So from w…
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spx
This is really cool, well done! I probably have to make the argument parsing part of the soon-to…
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Casey Muratori
The problem with multiple cursors is that it is not repeatable. So you want keyboard macros eith…
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albatros
Very very nice :D Thanks for sharing !
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Miles
mmozeikoThe problem with splitting files in many TUs is that compiler needs to do a lot of redund…
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joe513
With the release of version 0.6 I took advantage of the additional command line arguments and add…
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ratchetfreak
The problem is the link step. Once you have a bunch of obj files the linker tends to become real…
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joesweeney
I'd also want to bring up the possibility of using multiple selections and cursors to solve this …
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Guntha
Hello Blkerf, In my experience, on several big projects I've worked on, the link times always ou…
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Mārtiņš Možeiko
The problem with splitting files in many TUs is that compiler needs to do a lot of redundant work…
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onelivesleft
For your copy-paste example, I think you should paste whatever is in the buffer when the macro is…
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Blkerf
Hi Guys! So I get what a Unity Build is, and I understand that for a full rebuild it would certa…
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