I guess it should work similar to the stdout handle. For an initial implementation I probably can…
Not sure if this was already discussed at some point but I was wondering how debugging is in this…
Hi!
Firstly, there are some great posts here and I've learned a lot about dropping the CRT.
But…
I'm not sure what you're struggling with when <ctrl space> isn't working (what OS is this?)…
Hmm thanks for letting me know. I'll try to setup a test to recreate it. As I said in the previ…
While debugging a command line program is it possible to capture user input when using something …
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Hi,
I have the same issue, which seems to be version and platform independent.
The amount of fi…
First, the slow part:
personal problems for the last two months -- life is hard changing the typ…
0.6.4 is an intermediate step to 0.7.0. Normally I likely wouldn't package this up separately bu…
I planned writing something like this too. But you beat me to it. I'm at episode 91 now and I can…
I updated the "Getting started" post with those information. I intended to do it sooner but I com…
I am trying to write a simple game loop for MacOS. The event polling solution I found on librarie…
I got an error on Windows 7 because of the SetProcessDipAwarenessContext function which requires …
Solved. (thanks to the very helpful people on the discord server)
In case anyone finds this thre…
Hey there, I just downloaded 4coder (v4.0.29) and I'm trying to mess around with some custom key …
Thanks for the responses, I guess it makes sense.
Also, when I was writing this post I realized …
Took some time during thanksgiving to make a toy Mandelbrot explorer. Simple color mapping looks …
Another interesting point - cache is not arbitrary loaded with bytes from anywhere. It is split i…
Another quick comment regarding how much data a game really has, here is a link to an old video w…
Well, the L2 cache size is not 1-8MB - it's only 256kb per core for recent Intel CPUs and 512kb f…
current_moodNowadays I watch 5 episodes or so without coding along, and then I do a code diff for…
Let me preface this by saying that I understand that OOP practices are not cache-friendly since t…
I'm following along right now! It's great and my own personal development as a programmer has spe…
The way graphics apis have evolved since the 90's also tells a lot.
It used to be a lot of separ…
Hello,
Mike Acton joined Unity at the end of last year, and Unity has recently provided users to…
This is a common line of argument when discussing a popular approach vs. a less-popular approach.…
Hi,
i recently had a conversion with a group of developers and we got into the topic of data-ori…
AsafGThe more you have to depend on a library, the more you should try to understand the problem …