to help with picking and choosing you topic all episodes are annotated and you can search the ann…
Nick —
Rather than describe it I captured a quick video of the issue here: https://www.youtube.com/watch…
Brian —
You don't need emacs or later 4coder to work in. You can use whichever environment you like. On…
Hey guys,
I am starting this series. I am coming from a Unity3D background. I am familiar with C…
joe513 —
spxYou mean spaces when passing something on the command line? Will look into that.
Actually hav…
it's currently built on a LLVM backend and debug info is added to llvm.
This means that there sh…
spx —
I guess it should work similar to the stdout handle. For an initial implementation I probably can…
Jason —
Not sure if this was already discussed at some point but I was wondering how debugging is in this…
markds —
Hi!
Firstly, there are some great posts here and I've learned a lot about dropping the CRT.
But…
I'm not sure what you're struggling with when <ctrl space> isn't working (what OS is this?)…
Hmm thanks for letting me know. I'll try to setup a test to recreate it. As I said in the previ…
joe513 —
While debugging a command line program is it possible to capture user input when using something …
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Hi,
I have the same issue, which seems to be version and platform independent.
The amount of fi…
First, the slow part:
personal problems for the last two months -- life is hard changing the typ…
spx —
0.6.4 is an intermediate step to 0.7.0. Normally I likely wouldn't package this up separately bu…
Anders —
I planned writing something like this too. But you beat me to it. I'm at episode 91 now and I can…
I updated the "Getting started" post with those information. I intended to do it sooner but I com…
llins —
I am trying to write a simple game loop for MacOS. The event polling solution I found on librarie…
I got an error on Windows 7 because of the SetProcessDipAwarenessContext function which requires …
yyam —
Solved. (thanks to the very helpful people on the discord server)
In case anyone finds this thre…
yyam —
Hey there, I just downloaded 4coder (v4.0.29) and I'm trying to mess around with some custom key …
Italo —
Thanks for the responses, I guess it makes sense.
Also, when I was writing this post I realized …
Chen —
Took some time during thanksgiving to make a toy Mandelbrot explorer. Simple color mapping looks …
Another interesting point - cache is not arbitrary loaded with bytes from anywhere. It is split i…
Miles —
Another quick comment regarding how much data a game really has, here is a link to an old video w…
Miles —
Well, the L2 cache size is not 1-8MB - it's only 256kb per core for recent Intel CPUs and 512kb f…
heyyod —
current_moodNowadays I watch 5 episodes or so without coding along, and then I do a code diff for…
Italo —
Let me preface this by saying that I understand that OOP practices are not cache-friendly since t…