There aren't default bindings for opening, closing panels and reloading the themes. If you have a…
In the documentation I couldn't find a keybind to open and close a panel. Also is there a shortcu…
nakst —
If I have the code:
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10 init_a_thingy(thingy_ctx, "Foo", …
I just tried it but unfortunately it doesn't recognize my keyboard layout and I can't use the usu…
Mr4thDimentionif the core is always storing events, it will allow for arbitrarily overlapped reco…
In Emacs, keyboard macros allowed you to switch between views, and this was in fact crucial for i…
nj —
I've used my own macro system inside of 4coder many times for complex search & replace and/or…
Hmm, this is all really interesting and useful so far. Thinking about it, another couple of ques…
When doing macros it would be nice if 4coder could spit out code that you can use to implement an…
Hi there,
I've filed a new "feature suggestion" with Microsoft to add an option that would allow…
itzjac —
Very late to the discussion, I have waited an episode to go through all this.
Thank you so much …
itzjac —
Thank you rationalcoder,
I think is very close to what I was asking for.
I will definitely retur…
Emacs also allowed you to use "registers" for this purpose. I am not sure whether or not I think…
Thanks for the interest Lares, the engine runs with a fixed time step that keeps it locked to 60 …
nj —
I'd just want to point out that vim solved copying or pasting during a macro by letting the user …
joe513 —
Nice, thanks for adding it! Its getting harder to justify my printf() debugging now :)
Here is the compulsory emacsian equivalent :
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11(defun codeClapRunT…
This is a really cool demo. I only played around a little bit with webgl/emscripten myself, maybe…
This looks really good, especially with the painting on the floor while running around. So from w…
spx —
This is really cool, well done!
I probably have to make the argument parsing part of the soon-to…
The problem with multiple cursors is that it is not repeatable. So you want keyboard macros eith…
Very very nice :D
Thanks for sharing !
Miles —
mmozeikoThe problem with splitting files in many TUs is that compiler needs to do a lot of redund…
joe513 —
With the release of version 0.6 I took advantage of the additional command line arguments and add…
The problem is the link step.
Once you have a bunch of obj files the linker tends to become real…
I'd also want to bring up the possibility of using multiple selections and cursors to solve this …
Guntha —
Hello Blkerf,
In my experience, on several big projects I've worked on, the link times always ou…
The problem with splitting files in many TUs is that compiler needs to do a lot of redundant work…
For your copy-paste example, I think you should paste whatever is in the buffer when the macro is…
Blkerf —
Hi Guys!
So I get what a Unity Build is, and I understand that for a full rebuild it would certa…