Try without emacs just to get basics done. Open new cmd.exe, run vcvarsall.bat. Then run "cl.exe .…
skoepa —
Something is just super wonky about my file, and I don't know enough to know how to fix it. I thin…
Umm.. by debugging executable that is produced in correct place? Basically:compile to c:\whatever\…
skoepa —
Verify where is your exe file and is it really the one you are compiling.[/quote] I'm pretty sure…
My suspicion is that you are running exe that is compiled from very different source code than you…
You can invoke "cmd.exe /c set" process which will print out its env variables. Capture stdout and…
skoepa —
I'm wondering why in your callstack the function is define like this Win32ResizeDIBSection(int Wi…
bewwys —
Hi, I'm wondering why in your callstack the function is define like this Win32ResizeDIBSection(int…
skoepa —
#include #include #define internal static #define local_persist static #…
I don't know if serge_rgb comes here often. The help page on the has an e-mail, you might get a f…
Is there a way to get the environment block of a process created with CreateProcess ? More precise…
In Day 5 code line 62 is a comment line in RenderWeirdGradient function. There is no way it can cr…
So Clang is just slower ? Before mmozeiko's reply I tried to recompile it but ended up with a deb…
skoepa —
Hello I have the exact same code as Casey does on Day 5, but it will not work for me as it gives m…
What all left is there to finish up on this project? It looks mostly completed. Also, would it be …
I agree, the mixture of some good UI creation tools, code hotloading, reflection, and serializatio…
Yes, dear Imgui is brilliant. First, this statement only holds true, if features the game requir…
Here are some slides I wrote about this sort of API topic for university guest lecture:
I’ll be using Dear Imgui for all UI needs during development. As for reflection, I have consider…
Reflection + IMGUI And some way to hotswap entities (create new entity types, change entities, da…
Thanks for all the work and good luck in all your future endeavors!
Setup repo for the game jam I mentioned a few posts ago. This will be a great showcase on setting …
Wow! I love hearing from the lurkers... I appreciate your entire message. Whatever we did, with a…
I got a shader compilation error when tried to open the .exe on Milton_1.5.1_Standalone_x64 . I'm…
Thank you so much Abner for all that you have done in the creation of this community (and, of cour…
Dan —
Thank you Abner for running a great community! Ryan, looking forward to having you at the helm!
Thanks for your enthusiasm, dedication and good work.
Thanks Abner, the team and the community.
Hey everyone! With this build, my first step of the 4.0.X retirement schedule is complete! The maj…
Hey Abner, I've been a lurker mostly but I've been here since pretty much the beginning of Handma…