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Lost Astronaut Studios —
"@lost, I think you have to understand the fact that you're criticizing some aspects that are lite…
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Lost Astronaut Studios —
Oh I guess I thought it was something else. You're talking edit-and-resume or as microsoft cal…
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Lost Astronaut Studios —
Here is an example of a "screen position" wrangling class for handling 2D AA boundaries: __ ___…
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Lost Astronaut Studios —
Thanks for your example. However, it's a struct and a struct is designed to take POD only. In cla…
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Allen Webster —
I think this one is fixed in the new build, but please let me know if it happens again! I wasn't …
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Ryan Fleury —
In C++: // ... Thing thing = {}; [/code] All memory occupied by "thing" is now initialized to 0.
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Mārtiņš Možeiko —
That's still not initialization. Those are two assignments. What if you miss one letter (Z) in ty…
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jstimpfle —
I didn't mean to criticize. You have helped me a ton, and given me the courage to try it in the fi…
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pragmatic_hero —
You can't have it both ways. You can't make unsubstantiated statements like this: And then conv…
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Ryan Fleury —
You're right, that's even better- an engineer (now that I think of it more clearly, a car wouldn'…
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Lost Astronaut Studios —
I gather you like hot reload. Great. Use it. No one is stopping you from using it. It's a feat…
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Lost Astronaut Studios —
I'll be using my ZeroTypes library as long as I write C++, which is hopefully about 20-30 more yea…
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pragmatic_hero —
Because you are not making a coherent argument. There's already a lengthy thread where the directi…
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Lost Astronaut Studios —
I bet 10 people will disagree with what I'm about to say, but this is my opinion gathered from yea…
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Lost Astronaut Studios —
You guys take offense really easily, even when I pepper my commentary with praise. I think a bette…
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Allen Webster —
Hey everyone. Just a quick announcement that a new 4coder build has . 4.0.26 is the first new bui…
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Mārtiņš Možeiko —
@lost: I have nothing against Unity. If somebody wants to use it, that's perfectly fine way to cre…
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Ryan Fleury —
Hold on, there... It's a false analogy that engine programmers are to Unity developers as horsebac…
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Lost Astronaut Studios —
@mmozeiko "Because it is best way how to show how to create game engines." Not true. It's one way…
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Mārtiņš Možeiko —
Because it is best way how to show how to create game engines. If people will know only how to use…
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Lost Astronaut Studios —
@mmozeiko Then why is he programming a game? By that logic: He's obviously not a game programmer,…
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Mārtiņš Možeiko —
He had told numerous times that he will not teach and explain game design because he is not game …
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Lost Astronaut Studios —
@mmozeiko Re: "@lost: you are missing point what Casey is teaching with Handmade Hero. He is not t…
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Mārtiņš Možeiko —
In my experience using custom types leads opposite to "simplify code, reduce code time and fatigue…
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Lost Astronaut Studios —
When you use malloc and free, you are using something from C. When you use new and delete, you are…
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Mārtiņš Možeiko —
@lost: you are missing point what Casey is teaching with Handmade Hero. He is not teaching "always…
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Lost Astronaut Studios —
Re: Texture Fonts I've spent some time exploring atlases including their applicability to holding…
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Lost Astronaut Studios —
Re: ZeroTypes Pod-non-Pod There are benefits. Not everyone is open to new ideas. However, I wr…
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ratchetfreak —
[/quote] Actually in modern C++ you wouldn't be using new and delete at all. Instead you would us…
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