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Mārtiņš Možeiko
@lost: I have nothing against Unity. If somebody wants to use it, that's perfectly fine way to cr…
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Ryan Fleury
Hold on, there... It's a false analogy that engine programmers are to Unity developers as horseba…
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Lost Astronaut Studios
@mmozeiko "Because it is best way how to show how to create game engines." Not true. It's one …
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Mārtiņš Možeiko
Because it is best way how to show how to create game engines. If people will know only how to us…
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Lost Astronaut Studios
@mmozeiko Then why is he programming a game? By that logic: He's obviously not a game programmer…
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Mārtiņš Možeiko
lost he does describing theories of game design, plot, inventory, statistics, rewards systems or …
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Lost Astronaut Studios
@mmozeiko Re: "@lost: you are missing point what Casey is teaching with Handmade Hero. He is not…
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Mārtiņš Možeiko
In my experience using custom types leads opposite to "simplify code, reduce code time and fatigu…
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Lost Astronaut Studios
When you use malloc and free, you are using something from C. When you use new and delete, you a…
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Mārtiņš Možeiko
@lost: you are missing point what Casey is teaching with Handmade Hero. He is not teaching "alway…
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Lost Astronaut Studios
Re: Texture Fonts I've spent some time exploring atlases https://store.steampowered.com/app/7388…
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Lost Astronaut Studios
Re: ZeroTypes Pod-non-Pod There are benefits. Not everyone is open to new ideas. However, I…
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ratchetfreak
lost b) You shouldn't use malloc and free when you can use new and delete Actually in modern …
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Ryan Fleury
Just to make sure readers know that there is a diversity of opinion on this thread... lost a) m…
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Per Vognsen
In general it's hard to prevent saying silly things sometimes when I'm working without a script! …
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Per Vognsen
I'm taking this week off from streams and scheduled programming to work on the website and articl…
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Lost Astronaut Studios
As for "why not just use malloc and free" Casey does a lot of unnecessary things. He's really t…
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Lost Astronaut Studios
Hi. I work for a major software company that is publicly traded and has been in business for 30 …
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jstimpfle
Thanks, always good to have arguments for future C++ rants :-). The syntax used there is C++ only…
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Maykeye
jstimpfle In https://youtu.be/T6TyvsKo_KI?t=17m52s Per mentions that C requires "unbounded/large…
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Andrew Reece
Say goodbye to jaggies, it's smooth sailing (and rasterization) from here on out! I finally got …
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Simon Anciaux
I just noticed you updated the article. Thanks.
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Simon Anciaux
Why is this "Critical" ? It looks like click bait. And there is a typo in the title.
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Simon Anciaux
Thanks for the article. There are two links to id that don't work in the article: 1[url=#future-…
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jstimpfle
Hi, I'm currently writing a C parser and so far it's going quite well. I've implemented a fairly…
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Abner Coimbre
As ChronalDragon pointed out to me, what I'm proposing is that most programming tasks can be reco…
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Gops
Thanks for the suggestion Scott, I should've thought of that. It turns out that the reason for t…
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Mārtiņš Možeiko
Modern Windows uses GPU accelerated rendering when compositing contents of windows to screen. So …
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Scott Hunt
Hey Gops, I think the best test would be to download Day 180 from Casey's downloads, build and r…
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Gops
I just got to Day 180 where we got some of the debug display working and I noticed a bit of a dif…
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