I gather you like hot reload. Great. Use it. No one is stopping you from using it. It's a feat…
I'll be using my ZeroTypes library as long as I write C++, which is hopefully about 20-30 more yea…
Because you are not making a coherent argument. There's already a lengthy thread where the directi…
I bet 10 people will disagree with what I'm about to say, but this is my opinion gathered from yea…
You guys take offense really easily, even when I pepper my commentary with praise. I think a bette…
Hey everyone. Just a quick announcement that a new 4coder build has . 4.0.26 is the first new bui…
@lost: I have nothing against Unity. If somebody wants to use it, that's perfectly fine way to cre…
Hold on, there... It's a false analogy that engine programmers are to Unity developers as horsebac…
@mmozeiko "Because it is best way how to show how to create game engines." Not true. It's one way…
Because it is best way how to show how to create game engines. If people will know only how to use…
@mmozeiko Then why is he programming a game? By that logic: He's obviously not a game programmer,…
He had told numerous times that he will not teach and explain game design because he is not game …
@mmozeiko Re: "@lost: you are missing point what Casey is teaching with Handmade Hero. He is not t…
In my experience using custom types leads opposite to "simplify code, reduce code time and fatigue…
When you use malloc and free, you are using something from C. When you use new and delete, you are…
@lost: you are missing point what Casey is teaching with Handmade Hero. He is not teaching "always…
Re: Texture Fonts I've spent some time exploring atlases including their applicability to holding…
Re: ZeroTypes Pod-non-Pod There are benefits. Not everyone is open to new ideas. However, I wr…
[/quote] Actually in modern C++ you wouldn't be using new and delete at all. Instead you would us…
Just to make sure readers know that there is a diversity of opinion on this thread... I'll disagr…
In general it's hard to prevent saying silly things sometimes when I'm working without a script! B…
I'm taking this week off from streams and scheduled programming to work on the website and article…
As for "why not just use malloc and free" Casey does a lot of unnecessary things. He's really tak…
Hi. I work for a major software company that is publicly traded and has been in business for 30 y…
Thanks, always good to have arguments for future C++ rants :-). The syntax used there is C++ only …
Say goodbye to jaggies, it's smooth sailing (and rasterization) from here on out! I finally got ro…
I just noticed you updated the article. Thanks.
Why is this "Critical" ? It looks like click bait. And there is a typo in the title.
Thanks for the article. There are two links to id that don't work in the article: Under the first…