Then when the values change after stepping you can emit dataChanged with just the column of the v…
If going Qt table then go with the QTreeView (so you can expand structs out) and implement a QAbst…
Working on the watch window has been pretty simple so far. I tried out an idea for tables-within-t…
Here's my example that works without segfaults:
I think most games just don't have a lot of independent entities with complex logic. At most it wi…
Vkar —
Funny thing, this is still more flickery (but of course better) then my old solution with 16 fixed…
Vkar —
Hi, I think the Random Code is serverly busted. We start with Now we are in a loop. We initalize …
I got X11 with GLX working, but as soon as the application exits, there is a segfault coming from …
Hey guys, I've been working on my tower defense game for a bit, and as I have been adding features…
Same here. Also, where can I apply for a job? :P[/quote] Haha! Well, if you're willing to take a …
Chen —
Thanks! There are many choices. I could either manually replace complex geometry with a simple ap…
Quick news! Per Vognsen a project that, in my estimation, could not be more handmade. It's called…
Same here. Also, where can I apply for a job? :P
Alex —
Really enjoyed reading this one, I'd like to see how you end up optimizing your collision in those…
I prefer the one from Corne.
I'm starting a company once I move back to Nebraska and it will need a logo. I've been refining de…
Chen —
So we got collision working, but its performance is unacceptable. If I load the entire world geom…
My first live programming stream has been announced! The initial few streams will be testing stre…
About a year ago, I wrote a blog post in which I discussed my change of heart regarding the way I …