That's good! Indices over pointers though:Takes less space, can be 16bits (65536 entities covers m…
How about this?: maxNumberOfEntitys = SOME_VALUE struct entity { //Stuff ALL entitys use. Like pos…
Fixed, please try again. I renamed the files recentnly but missed to add it to git.
Ahh okay, I probs should have been more clear but I am reusing in the above examples. I think i ki…
This most likely means memory corruption. You (or some library call you called incorrectly) corrup…
Okay this is really confusing. I put the code into a main.cpp compiled it and it run without any i…
Great. I'll start with those docs and see where I can go from there. I'm new at gui programming i…
The rest of the stuff does not seem to matter. Try commenting out "free" functionality for specif…
Btw you don't need to start with QAbstractItemModel and QTreeView. That's required only to have ma…
Not sure, but could be. XCreateColormap accepts pointer to visual, so it could potentially store i…
Thanks! I compared it with my implementation and there are a few things which are different in my…
It queries data dynamically from remote (for example Google Drive). ItemModel is the class where …
I did QTreeView approach in my RcloneBrowser: It queries data dynamically from remote (for exampl…
Then when the values change after stepping you can emit dataChanged with just the column of the v…
If going Qt table then go with the QTreeView (so you can expand structs out) and implement a QAbst…
Working on the watch window has been pretty simple so far. I tried out an idea for tables-within-t…
Here's my example that works without segfaults:
I think most games just don't have a lot of independent entities with complex logic. At most it wi…
Funny thing, this is still more flickery (but of course better) then my old solution with 16 fixed…
Hi, I think the Random Code is serverly busted. We start with Now we are in a loop. We initalize …
I got X11 with GLX working, but as soon as the application exits, there is a segfault coming from …
Hey guys, I've been working on my tower defense game for a bit, and as I have been adding features…
Same here. Also, where can I apply for a job? :P[/quote] Haha! Well, if you're willing to take a …
Thanks! There are many choices. I could either manually replace complex geometry with a simple ap…
Quick news! Per Vognsen a project that, in my estimation, could not be more handmade. It's called…
Same here. Also, where can I apply for a job? :P
Really enjoyed reading this one, I'd like to see how you end up optimizing your collision in those…
I prefer the one from Corne.