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pragmatic_hero
Great work as always. Using approximation/simple shapes seems very sensible.
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pragmatic_hero
That's good! Indices over pointers though: 1. Takes less space, can be 16bits (65536 entities co…
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Mikael Johansson
How about this?: maxNumberOfEntitys = SOME_VALUE struct entity { //Stuff ALL entitys use. Like…
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Finalspace
mmozeiko Branch is not building for me. "make DEBUG=1" gives me "g++: error: fpl_imgui.cpp: No s…
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HawYeah
Ahh okay, I probs should have been more clear but I am reusing in the above examples. I think i k…
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Mārtiņš Možeiko
This most likely means memory corruption. You (or some library call you called incorrectly) corru…
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Finalspace
Okay this is really confusing. I put the code into a main.cpp compiled it and it run without any …
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Jeremiah Goerdt
mmozeiko Btw you don't need to start with QAbstractItemModel and QTreeView. That's required only…
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Finalspace
mmozeiko Not sure, but could be. XCreateColormap accepts pointer to visual, so it could potential…
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Mārtiņš Možeiko
Btw you don't need to start with QAbstractItemModel and QTreeView. That's required only to have …
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Mārtiņš Možeiko
Not sure, but could be. XCreateColormap accepts pointer to visual, so it could potentially store …
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Finalspace
mmozeiko Here's my example that works without segfaults: https://git.handmade.network/snippets/20…
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Jeremiah Goerdt
mmozeiko I did QTreeView approach in my RcloneBrowser: https://github.com/mmozeiko/RcloneBrowser/…
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Mārtiņš Možeiko
I did QTreeView approach in my RcloneBrowser: https://github.com/mmozeiko/RcloneBrowser/ It quer…
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Jeremiah Goerdt
ratchetfreak If going Qt table then go with the QTreeView (so you can expand structs out) and imp…
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ratchetfreak
If going Qt table then go with the QTreeView (so you can expand structs out) and implement a QAbs…
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Jeremiah Goerdt
Working on the watch window has been pretty simple so far. I tried out an idea for tables-within-…
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Mārtiņš Možeiko
Here's my example that works without segfaults: https://git.handmade.network/snippets/20
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ratchetfreak
I think most games just don't have a lot of independent entities with complex logic. At most it w…
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Vkar
Funny thing, this is still more flickery (but of course better) then my old solution with 16 fixe…
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Vkar
Hi, I think the Random Code is serverly busted. We start with 1 2 3ComputeLightPropagation(light…
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Finalspace
I got X11 with GLX working, but as soon as the application exits, there is a segfault coming from…
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HawYeah
Hey guys, I've been working on my tower defense game for a bit, and as I have been adding feature…
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Jeremiah Goerdt
teryror Telash I prefer the one from Corne. Same here. Also, where can I apply for a job? :P …
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Chen
echelon0 Really enjoyed reading this one, I'd like to see how you end up optimizing your collisio…
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Abner Coimbre
Quick news! Per Vognsen announced a project that, in my estimation, could not be more handmade.…
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Tristan Dannenberg
Telash I prefer the one from Corne. Same here. Also, where can I apply for a job? :P
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Alex
Really enjoyed reading this one, I'd like to see how you end up optimizing your collision in thos…
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Jeremiah Goerdt
Telash I prefer the one from Corne. Thanks :-)
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