Jason —
Not sure if this was already discussed at some point but I was wondering how debugging is in this …
markds —
Hi! Firstly, there are some great posts here and I've learned a lot about dropping the CRT. But I'…
I'm not sure what you're struggling with when isn't working (what OS is this?). But y…
Hmm thanks for letting me know. I'll try to setup a test to recreate it. As I said in the previo…
joe513 —
While debugging a command line program is it possible to capture user input when using something l…
void custom_keys(Bind_Helper *context){ } extern "C" int32_t get_bindings(void *data, int32_t siz…
Hi, I have the same issue, which seems to be version and platform independent. The amount of files…
First, the slow part: There is little you can do for the first bullet point. Therefore, I'll focu…
spx —
0.6.4 is an intermediate step to 0.7.0. Normally I likely wouldn't package this up separately b…
Anders —
I planned writing something like this too. But you beat me to it. I'm at episode 91 now and I can'…
I updated the "Getting started" post with those information. I intended to do it sooner but I comp…
llins —
I am trying to write a simple game loop for MacOS. The event polling solution I found on libraries…
I got an error on Windows 7 because of the function which requires Windows 10 at minimum.
yyam —
Solved. (thanks to the very helpful people on the discord server) In case anyone finds this thread…
yyam —
Hey there, I just downloaded 4coder (v4.0.29) and I'm trying to mess around with some custom key b…
Italo —
Thanks for the responses, I guess it makes sense. Also, when I was writing this post I realized th…
Chen —
Took some time during thanksgiving to make a toy Mandelbrot explorer. Simple color mapping looks p…
Another interesting point - cache is not arbitrary loaded with bytes from anywhere. It is split in…
Miles —
Another quick comment regarding how much data a game really has, here is a link to an old video wh…
Miles —
Well, the L2 cache size is not 1-8MB - it's only 256kb per core for recent Intel CPUs and 512kb fo…
heyyod —
This is actually an interesting method and it seems less time consuming. I'll probably do this. T…
Italo —
Let me preface this by saying that I understand that OOP practices are not cache-friendly since th…
Anders —
I'm following along right now! It's great and my own personal development as a programmer has sped…
The way graphics apis have evolved since the 90's also tells a lot. It used to be a lot of separat…
Guntha —
Hello, Mike Acton joined Unity at the end of last year, and Unity has recently provided users to c…
This is a common line of argument when discussing a popular approach vs. a less-popular approach. …
Hi, i recently had a conversion with a group of developers and we got into the topic of data-orien…
Jason —
I think this really stood out for me. I read an article that said it is often best to only use li…
I'd say that libraries are largely for doing things that are outside your domain of expertise. How…