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Jason —
Not sure if this was already discussed at some point but I was wondering how debugging is in this …
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markds —
Hi! Firstly, there are some great posts here and I've learned a lot about dropping the CRT. But I'…
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Allen Webster —
I'm not sure what you're struggling with when isn't working (what OS is this?). But y…
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Allen Webster —
Hmm thanks for letting me know. I'll try to setup a test to recreate it. As I said in the previo…
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joe513 —
While debugging a command line program is it possible to capture user input when using something l…
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steughar —
void custom_keys(Bind_Helper *context){ } extern "C" int32_t get_bindings(void *data, int32_t siz…
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Martin Skowronski —
Hi, I have the same issue, which seems to be version and platform independent. The amount of files…
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Lucian Radu Teodorescu —
First, the slow part: There is little you can do for the first bullet point. Therefore, I'll focu…
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spx —
​0.6.4 is an intermediate step to 0.7.0. Normally I likely wouldn't package this up separately b…
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Anders —
I planned writing something like this too. But you beat me to it. I'm at episode 91 now and I can'…
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B —
I BELIEVE!
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Simon Anciaux —
I updated the "Getting started" post with those information. I intended to do it sooner but I comp…
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llins —
I am trying to write a simple game loop for MacOS. The event polling solution I found on libraries…
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Simon Anciaux —
I got an error on Windows 7 because of the function which requires Windows 10 at minimum.
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yyam —
Solved. (thanks to the very helpful people on the discord server) In case anyone finds this thread…
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yyam —
Hey there, I just downloaded 4coder (v4.0.29) and I'm trying to mess around with some custom key b…
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Italo —
Thanks for the responses, I guess it makes sense. Also, when I was writing this post I realized th…
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Chen —
Took some time during thanksgiving to make a toy Mandelbrot explorer. Simple color mapping looks p…
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Mārtiņš Možeiko —
Another interesting point - cache is not arbitrary loaded with bytes from anywhere. It is split in…
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Miles —
Another quick comment regarding how much data a game really has, here is a link to an old video wh…
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Miles —
Well, the L2 cache size is not 1-8MB - it's only 256kb per core for recent Intel CPUs and 512kb fo…
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heyyod —
This is actually an interesting method and it seems less time consuming. I'll probably do this. T…
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Italo —
Let me preface this by saying that I understand that OOP practices are not cache-friendly since th…
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Anders —
I'm following along right now! It's great and my own personal development as a programmer has sped…
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ratchetfreak —
The way graphics apis have evolved since the 90's also tells a lot. It used to be a lot of separat…
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Guntha —
Hello, Mike Acton joined Unity at the end of last year, and Unity has recently provided users to c…
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Asaf Gartner —
This is a common line of argument when discussing a popular approach vs. a less-popular approach. …
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Finalspace —
Hi, i recently had a conversion with a group of developers and we got into the topic of data-orien…
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Jason —
I think this really stood out for me. I read an article that said it is often best to only use li…
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Asaf Gartner —
I'd say that libraries are largely for doing things that are outside your domain of expertise. How…
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