nj —
I've used my own macro system inside of 4coder many times for complex search & replace and/or rest…
Hmm, this is all really interesting and useful so far. Thinking about it, another couple of quest…
When doing macros it would be nice if 4coder could spit out code that you can use to implement and…
Hi there, I've filed a new "feature suggestion" with Microsoft to add an option that would allow u…
itzjac —
Very late to the discussion, I have waited an episode to go through all this. Thank you so much mm…
itzjac —
Thank you rationalcoder, I think is very close to what I was asking for. I will definitely return …
Emacs also allowed you to use "registers" for this purpose. I am not sure whether or not I think …
Thanks for the interest Lares, the engine runs with a fixed time step that keeps it locked to 60 f…
nj —
I'd just want to point out that solved copying or pasting during a macro by letting the user copy…
joe513 —
Nice, thanks for adding it! Its getting harder to justify my printf() debugging now :)
Here is the compulsory emacsian equivalent : (defun codeClapRunToMain () (interactive) (compile "…
This is a really cool demo. I only played around a little bit with webgl/emscripten myself, maybe …
This looks really good, especially with the painting on the floor while running around. So from wh…
spx —
This is really cool, well done! I probably have to make the argument parsing part of the soon-to-b…
The problem with multiple cursors is that it is not repeatable. So you want keyboard macros eithe…
Very very nice :D Thanks for sharing !
Miles —
In a single-threaded build, this is true. In a multithreaded build with as many cores as translat…
joe513 —
With the release of version 0.6 I took advantage of the additional command line arguments and adde…
The problem is the link step. Once you have a bunch of obj files the linker tends to become really…
I'd also want to bring up the possibility of using multiple selections and cursors to solve this p…
Guntha —
Hello Blkerf, In my experience, on several big projects I've worked on, the link times always outw…
The problem with splitting files in many TUs is that compiler needs to do a lot of redundant work …
For your copy-paste example, I think you should paste whatever is in the buffer when the macro is …
Blkerf —
Hi Guys! So I get what a Unity Build is, and I understand that for a full rebuild it would certain…
Dautor —
Would it be out of question to have both value and reference variants? A key you hold while doing …
I agree with what has already been said with regards to pasting. Another thing I would like to bri…
I think it is useful to name things more explicitly here. In Emacs, the type of macro we are cont…
Mattie —
I feel like the easiest-to-understand solution is for the macro to do whatever would have happened…
I've been thinking about what macros in 4coder should be like, and I realize I have unanswered que…
I never managed to figure out what this is, I couldn't reproduce it or find a strong enough patter…