Hello folks! We hope you are doing well. Today we wanted to make a small update post with the curr…
Chen —
I didn't know about sampler2DShadow, thanks for the tip. The reason I went with randomized disk PC…
nakst —
Introduction GDB is a free command-line debugger for UNIX. It supports several languages, and has a…
Hardware PCF is essentially using sampler2DShadow with depth comparison enabled over sampling reg…
Hey folks! If you're like me and have always wondered how the color palette is decided when you're…
Den V —
I tried getting lookAt matrix and using it at my model Matrix, but it wasn't rendering properly. …
Typically frameworks provide gluLookAt-like function for this. It allows to construct transformati…
Den V —
Hi All, I am working on some prototypes for Android using and OpenGL 2.0 ES Here is a problem I a…
Water is taught by thirst!
Chen —
Hi pragmatic hero, sorry for the late reply. I'm not aware of any existing hardware PCF, so I just…
Oh god. That was it. I am so embarrasse! In my setup.bat, I was overriding the PATH. I remember …
cewxel —
Thanks! This is still a hanging question, I am not sure yet what to use in order to simplify how t…
Thanks for the comment, Abner! I've actually seen the video you linked in which Collier explains h…
How would I go about building 4coder with mingw on windows?
Sir, you clearly care about your craft. This was the most comprehensive analysis of scan codes I'…
It's the overuse where everything is a template instantiation that tanks compile times[/quote] Bu…
I haven't followed your game design ideas too closely, but it seems you want to investigate the na…
Simple use of templates like you would have with std::array barely affect compile times in any mea…
Something like this: As for C99, it actually seems static array sizes in arguments work only for o…
Mór —
Yes, I am talking about selling copies. Reliably getting more out of it than what you put in. I'v…
Macros? Or C99 functions with static size arguments if arrays are fixed size.
Do you use hardware PCF for shadowmaps? In earlier screenshots it looked like you don't. Why is th…
So there's no way to have a fixed-size bounds-checked arrays in C as far as I know. The standard w…
I don't think this is true at all, if anything the prevalence of successful 2D indies with very b…
Chen —
You are welcome. Thank you for the kind compliments Oliver :)
Jason —
So far it seems removing the linker option "debug:full" helps get things to where I only have to d…
Yes, maybe when the series is finished we will have a better idea of how everything played out and…
Jason —
Unfortunately that doesn't seem to solve the issue. Now I get the error: "Fatal error: Cannot open…