Hey folks!
If you're like me and have always wondered how the color palette is decided when you'…
Den V —
I tried getting lookAt matrix and using it at my model Matrix, but it wasn't rendering properly. …
Typically frameworks provide gluLookAt-like function for this. It allows to construct transformat…
Den V —
Hi All,
I am working on some prototypes for Android using ARCore and OpenGL 2.0 ES
Here is a pr…
Water is taught by thirst!
Chen —
Hi pragmatic hero, sorry for the late reply. I'm not aware of any existing hardware PCF, so I jus…
mmozeiko How does "d:\CTest" get into PATH? It's not there by default. And I don't think vsvarsal…
cewxel —
Thanks! This is still a hanging question, I am not sure yet what to use in order to simplify how …
Thanks for the comment, Abner!
I've actually seen the video you linked in which Collier explains…
How would I go about building 4coder with mingw on windows?
Sir, you clearly care about your craft. This was the most comprehensive analysis of scan codes I…
ratchetfreak Simple use of templates like you would have with std::array barely affect compile ti…
I haven't followed your game design ideas too closely, but it seems you want to investigate the n…
Simple use of templates like you would have with std::array barely affect compile times in any me…
Something like this:1#define GET(arr, i) (i < get_array_size(arr) ? fatal_assert() : arr[i])
…
Mór —
Skinpop
I don't think this is true at all, if anything the prevalence of successful 2D indies wi…
mmozeiko Macros?
Or C99 functions with static size arguments if arrays are fixed size.
What do yo…
Macros?
Or C99 functions with static size arguments if arrays are fixed size.
Do you use hardware PCF for shadowmaps?
In earlier screenshots it looked like you don't. Why is t…
So there's no way to have a fixed-size bounds-checked arrays in C as far as I know.
The *standar…
Mór
I have never heard of a Sausage roll, but I know players turn their noses up at games that d…
Chen —
You are welcome. Thank you for the kind compliments Oliver :)
Jason —
So far it seems removing the linker option "debug:full" helps get things to where I only have to …
Yes, maybe when the series is finished we will have a better idea of how everything played out an…
Jason —
Unfortunately that doesn't seem to solve the issue. Now I get the error:
"Fatal error: Cannot o…
I believe this issue is fixed in Day 39 - https://hero.handmade.network/episode/code/day039/#3158
Jason —
So I'm following along with Casey on Day 022 where we are trying to get our game dll modification…
How does "d:\CTest" get into PATH? Its not there by default. And I don't think vsvarsall.bat is s…
Thanks so much for these type of blog posts, they are very interesting. Game is looking great!