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unfear
Telash My experience is that what is good in games, is good in other applications, and vice versa…
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Mikael Johansson
My experience is that what is good in games, is good in other applications, and vice versa. I wri…
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unfear
Tks for the replies :) @Telash: All my experience with MVC comes from web developer with PHP, n…
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Abner Coimbre
Hello Handmade Community! abnercoimbre All exciting Handmade news will be arriving shortly, no l…
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Mikael Johansson
I kind of have to agree with pragmatic_hero. All time you spend on thinking about these things, a…
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pragmatic_hero
Oh, brother, you've got some unlearning to do. Can you explain how this ceremonial glue code red…
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Mikael Johansson
nyeecola Ok, thanks for the help, you guys are awesome. Can I ask one more question? I have 3 st…
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Jeroen van Rijn
Thanks for the update, Ryan. Good luck on the new path.
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Ryan Fleury
The game I'm making has very much changed since I began making it; the art is different and there…
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Seth Archambault
Okay, this is issue has been haunting me for the last few days, and there is literally nothing on…
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unfear
ratchetfreak MVC and all the related MV* patterns IME boil down to the same thing: A model with …
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unfear
mmozeiko Here are few questions on MVC and answers from Casey on stream: https://hero.handmade.ne…
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ratchetfreak
MVC and all the related MV* patterns IME boil down to the same thing: A model with the data you …
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James Fulop
Thanks for the info! That does seem like a cleaner solution since I will almost certainly forget …
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Abner Coimbre
Handmade | Ep 1 Archive: ep-01-2016 (annotated) Guest: Andrew Chronister | Jeroen van Rijn Gue…
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Mārtiņš Možeiko
There's no such GLSL layout qualifier that will match C layout exactly. There is std430 layout de…
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James Fulop
Yes I have already had to deal with this, one of my other uniform blocks looks like 1 2 3 4 5 6 …
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Mārtiņš Možeiko
Here are few questions on MVC and answers from Casey on stream: https://hero.handmade.network/epi…
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Flyingsand
mmozeiko Can you try omitting blitting part to screen? Just render to memory buffer and don't bli…
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unfear
Hi, And about Model View Control on a game engine? Use MVC on entire project or only on the ga…
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Alex Baines
Last update I left off mentioning my intentions for improving the help system, and early last mon…
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bpunsky
I think that's a good call on the array removal, and I did figure out that you can already use im…
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Anton Swifton
Free legal advice is not a very useful thing, but thanks for pointing out.
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Ginger Bill
Thank you. That is a bug and thank you for telling me. I will try to fix this right away. Remo…
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Taylor Robbins
Const Port version 1.2 is now finished! I added a 1.1 version to the bitbucket repository but the…
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Taylor Robbins
The official Blog can be found at http://www.siltutorials.com/blog/
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Taylor Robbins
This thread will act as an official update/changelog for Const Port. Icon: Description: Const …
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Marc Costa
I knew about stdint.h, inttypes.h, stddef.h and limits.h. I've never looked into stdarg.h, so tha…
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Mārtiņš Možeiko
Can you try omitting blitting part to screen? Just render to memory buffer and don't blit. This i…
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Mārtiņš Možeiko
va_arg is actually in stdarg.h, not stdlib.h. That's a bug in stb_sprintf. And it is ok to use s…
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