Telash My experience is that what is good in games, is good in other applications, and vice versa…
My experience is that what is good in games, is good in other applications, and vice versa. I wri…
Tks for the replies :)
@Telash:
All my experience with MVC comes from web developer with PHP, n…
Hello Handmade Community!
abnercoimbre All exciting Handmade news will be arriving shortly, no l…
I kind of have to agree with pragmatic_hero. All time you spend on thinking about these things, a…
Oh, brother, you've got some unlearning to do.
Can you explain how this ceremonial glue code red…
nyeecola Ok, thanks for the help, you guys are awesome. Can I ask one more question?
I have 3 st…
Thanks for the update, Ryan.
Good luck on the new path.
The game I'm making has very much changed since I began making it; the art is different and there…
Okay, this is issue has been haunting me for the last few days, and there is literally nothing on…
ratchetfreak MVC and all the related MV* patterns IME boil down to the same thing:
A model with …
mmozeiko Here are few questions on MVC and answers from Casey on stream:
https://hero.handmade.ne…
MVC and all the related MV* patterns IME boil down to the same thing:
A model with the data you …
Thanks for the info! That does seem like a cleaner solution since I will almost certainly forget …
Handmade | Ep 1
Archive: ep-01-2016 (annotated)
Guest: Andrew Chronister | Jeroen van Rijn
Gue…
There's no such GLSL layout qualifier that will match C layout exactly. There is std430 layout de…
Yes I have already had to deal with this, one of my other uniform blocks looks like
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Here are few questions on MVC and answers from Casey on stream:
https://hero.handmade.network/epi…
mmozeiko Can you try omitting blitting part to screen? Just render to memory buffer and don't bli…
Hi,
And about Model View Control on a game engine?
Use MVC on entire project or only on the ga…
Last update I left off mentioning my intentions for improving the help system, and early last mon…
I think that's a good call on the array removal, and I did figure out that you can already use im…
Free legal advice is not a very useful thing, but thanks for pointing out.
Thank you.
That is a bug and thank you for telling me. I will try to fix this right away.
Remo…
Const Port version 1.2 is now finished! I added a 1.1 version to the bitbucket repository but the…
The official Blog can be found at http://www.siltutorials.com/blog/
This thread will act as an official update/changelog for Const Port.
Icon:
Description:
Const …
I knew about stdint.h, inttypes.h, stddef.h and limits.h. I've never looked into stdarg.h, so tha…
Can you try omitting blitting part to screen? Just render to memory buffer and don't blit. This i…
va_arg is actually in stdarg.h, not stdlib.h. That's a bug in stb_sprintf.
And it is ok to use s…