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pragmatic_hero
Oh, brother, you've got some unlearning to do. Can you explain how this ceremonial glue code reduc…
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Mikael Johansson
I have 3 structures like this: typedef struct { double x; double y; v2 velocity; texture_t image…
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Jeroen van Rijn
Thanks for the update, Ryan. Good luck on the new path.
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Ryan Fleury
The game I'm making has very much changed since I began making it; the art is different and theref…
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Seth Archambault
Okay, this is issue has been haunting me for the last few days, and there is literally nothing on …
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unfear
A model with the data you want to expose through an interface (the View). The interface can be a …
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unfear
[/quote] Hi, I watched the first video, the Casey talk very cleary, 90% ot time I understand, but…
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ratchetfreak
MVC and all the related MV* patterns IME boil down to the same thing: A model with the data you wa…
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James Fulop
Thanks for the info! That does seem like a cleaner solution since I will almost certainly forget t…
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Abner Coimbre
Archive: (annotated) Guest: | Guest appearance: Setting: The Initiative began with and th…
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Mārtiņš Možeiko
There's no such GLSL layout qualifier that will match C layout exactly. There is std430 layout def…
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James Fulop
Yes I have already had to deal with this, one of my other uniform blocks looks like }; [/code] d…
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Mārtiņš Možeiko
Here are few questions on MVC and answers from Casey on stream:
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Flyingsand
I did do this actually when I first noticed the inconsistent timings. I commented out the blit an…
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unfear
Hi, And about Model View Control on a game engine? Use MVC on entire project or only on the game l…
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Alex Baines
I left off mentioning my intentions for improving the help system, and early last month that was …
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bpunsky
I think that's a good call on the array removal, and I did figure out that you can already use imp…
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Anton Swifton
Free legal advice is not a very useful thing, but thanks for pointing out.
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Ginger Bill
Thank you. That is a bug and thank you for telling me. I will try to fix this right away. Removing…
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Taylor Robbins
Const Port version 1.2 is now finished! I added a 1.1 version to the bitbucket repository but ther…
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Taylor Robbins
The official Blog can be found at
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Taylor Robbins
This thread will act as an official update/changelog for Const Port. Currently Const Port is v…
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Marc Costa
I knew about stdint.h, inttypes.h, stddef.h and limits.h. I've never looked into stdarg.h, so than…
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Mārtiņš Možeiko
Can you try omitting blitting part to screen? Just render to memory buffer and don't blit. This is…
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Mārtiņš Možeiko
va_arg is actually in stdarg.h, not stdlib.h. That's a bug in stb_sprintf. And it is ok to use std…
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Marc Costa
includes stdarg.h and stdlib.h for va_args & friends. This will make it use the CRT, right?
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Flyingsand
I hadn't tried that, no. I have run it a few times now though, and it seems a little more stable.…
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Mārtiņš Možeiko
Have you tried running code outside of debugger (Ctrl+F5), is timing still inconsistent?
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Flyingsand
I recently finished writing the first pass of the Windows platform layer for a game side-project o…
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Neo Ar
For the month of June, we did the following: Additional episodes done in June were pushed into Ju…
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