Oh, brother, you've got some unlearning to do. Can you explain how this ceremonial glue code reduc…
I have 3 structures like this: typedef struct { double x; double y; v2 velocity; texture_t image…
Thanks for the update, Ryan. Good luck on the new path.
The game I'm making has very much changed since I began making it; the art is different and theref…
Okay, this is issue has been haunting me for the last few days, and there is literally nothing on …
unfear —
A model with the data you want to expose through an interface (the View). The interface can be a …
unfear —
[/quote] Hi, I watched the first video, the Casey talk very cleary, 90% ot time I understand, but…
MVC and all the related MV* patterns IME boil down to the same thing: A model with the data you wa…
Thanks for the info! That does seem like a cleaner solution since I will almost certainly forget t…
Archive: (annotated) Guest: | Guest appearance: Setting: The Initiative began with and th…
There's no such GLSL layout qualifier that will match C layout exactly. There is std430 layout def…
Yes I have already had to deal with this, one of my other uniform blocks looks like }; [/code] d…
Here are few questions on MVC and answers from Casey on stream:
I did do this actually when I first noticed the inconsistent timings. I commented out the blit an…
unfear —
Hi, And about Model View Control on a game engine? Use MVC on entire project or only on the game l…
I left off mentioning my intentions for improving the help system, and early last month that was …
I think that's a good call on the array removal, and I did figure out that you can already use imp…
Free legal advice is not a very useful thing, but thanks for pointing out.
Thank you. That is a bug and thank you for telling me. I will try to fix this right away. Removing…
Const Port version 1.2 is now finished! I added a 1.1 version to the bitbucket repository but ther…
The official Blog can be found at
This thread will act as an official update/changelog for Const Port. Currently Const Port is v…
I knew about stdint.h, inttypes.h, stddef.h and limits.h. I've never looked into stdarg.h, so than…
Can you try omitting blitting part to screen? Just render to memory buffer and don't blit. This is…
va_arg is actually in stdarg.h, not stdlib.h. That's a bug in stb_sprintf. And it is ok to use std…
includes stdarg.h and stdlib.h for va_args & friends. This will make it use the CRT, right?
I hadn't tried that, no. I have run it a few times now though, and it seems a little more stable.…
Have you tried running code outside of debugger (Ctrl+F5), is timing still inconsistent?
I recently finished writing the first pass of the Windows platform layer for a game side-project o…
Neo Ar —
For the month of June, we did the following: Additional episodes done in June were pushed into Ju…