Ryan Fleury
2 days, 7 hours ago
Hello, everyone!

I have both good news and bad news. The good news is that some very exciting things are brewing here in Handmade Network! The bad news, on the other hand, is that I haven't kept you up to date for awhile, so you will have a lot of reading to do.

Jokes aside, rest assured that I am both alive, and well aware that I am extremely late in writing this. As the saying goes, better late than never. :)

Let's jump into the news!

Handmade Network Podcast

Have you been missing listening to conversations and interviews between ... Read More →


2 days, 6 hours ago
Hey guys, it’s been a long time. This time I want to share an optimization I did with my volumetric cloud. Here is the procedural volumetric cloudscape article that contains my initial implementation. In this post, we are going to expand upon that, and introduce techniques that would make things go fast without loss of quality.

Where we left off

As you can recall, our volumetric cloud solution was quite expensive. To run at a decent quality at 1080p, it was taking about 10~30ms on a GTX 1060 card, definitely over the frame budget.

There were two dimensions to our ... Read More →


4 days, 2 hours ago
Nirion is a 2D action adventure game drawing heavy inspiration from mostly The Legend of Zelda: A Link To The Past and Super Metroid. I've always wanted to make my own games similar to these and in 2017 I started working on this game from scratch in C++, inspired by Handmade Hero. Originally the game was going to be a pretty complete "shoot em up" game modeled after relatively simple games like "1942", however I quickly switched to what Nirion is now, a top down action adventure game focusing on more complex combat and exploration. I figured that this would ... Read More →
1 day, 16 hours ago