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HawYeah
Hey guys, I'm writing my own game and I've been trying to finalize the different platform layers…
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Shazan
What about mbedtls or should i go libsodium anyways I'll try both and see which works and has les…
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r2d2
No, it's not related to -Wno-unused-function. Here's the test build. platform.h: 1 2 3 4 5 …
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Scott Hunt
Thanks Simon and Allen, works like a charm and simple.
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Mārtiņš Možeiko
I have used sqlite vfs I/O API to implement transparent encryption on page level. SQLite asks VFS…
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Jeroen van Rijn
You could use libsodium by DJB. You would have to override sqlite's I/O functions so that file a…
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Shazan
I am not trying to protect the database from the user because if the user has access to the db th…
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Mārtiņš Možeiko
No, what that means is you need to understand what is your attacker and what against are you guar…
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Shazan
You mean i should use openssl to encrypt the database and decrypt it when using the database. Pl…
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Mārtiņš Možeiko
Can you try to remove "-Wno-unused-function" and check if compiler gives any warning/error about …
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Mārtiņš Možeiko
And because sqlite will run db in same machine where user enters password that means that once us…
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Jeroen van Rijn
msmshazan How to add password protection to sqlite or should I use another database api for passw…
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Shazan
How to add password protection to sqlite or should I use another database api for password protec…
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Connor Stack
Awesome, thanks for the tip. On my mac I was able to `brew install clang-format` then run `clang…
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Timothy Barnes
Hi Anton. Thanks for your interest in the game. You navigate through wind currents and whirlwinds…
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r2d2
> How are you compiling? Unity build or multiple .cpp files? > Is handmade_platform.h file …
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Alex Baines
I'll take this as an opportunity to dump some past moments. The dig at Jon: When GPUs clicked:…
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Mārtiņš Možeiko
How are you compiling? Unity build or multiple .cpp files? Is handmade_platform.h file included b…
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r2d2
In Day 152, Casey uses the SafeTruncateUInt64 function inside the PLATFORM_READ_DATA_FROM_FILE im…
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Mox
ratchetfreak depth writes and depth tests are controlled separately using glDepthMask and glEnabl…
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ratchetfreak
depth writes and depth tests are controlled separately using glDepthMask and glEnable(GL_DEPTH_TE…
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Mox
Hi, I believe a major problem with the attempt to do the handmade resolve is that the depth buff…
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FormosaTBM
<delete>
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Mārtiņš Možeiko
I have used clang-format a lot. It's is pretty nice, you can configure it to your liking and it h…
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Connor Stack
Does anybody use / know of a good C linter / formatter? I want the equivalent of gofmt for Go or …
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Jeremiah Goerdt
That's a cool premise. Player/NPC interaction has so much room for improvement in games. Good lu…
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Jeremiah Goerdt
Start with exactly what you want to see on screen. At the very beginning, you'll have a rectangle…
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Shazan
This is a good starting point. sonic physics guide.
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Allen Webster
The method: 1 2#define EXTERNC extern "C" { #define EXTERNC_END } Is probably the best option r…
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