Awesome, thanks for the tip.
On my mac I was able to `brew install clang-format` then run `clang…
Hi Anton. Thanks for your interest in the game.
You navigate through wind currents and whirlwinds…
r2d2 —
> How are you compiling? Unity build or multiple .cpp files?
> Is handmade_platform.h file …
I'll take this as an opportunity to dump some past moments.
The dig at Jon:
When GPUs clicked:…
How are you compiling? Unity build or multiple .cpp files?
Is handmade_platform.h file included b…
r2d2 —
In Day 152, Casey uses the SafeTruncateUInt64 function inside the PLATFORM_READ_DATA_FROM_FILE im…
Mox —
ratchetfreak depth writes and depth tests are controlled separately using glDepthMask and glEnabl…
depth writes and depth tests are controlled separately using glDepthMask and glEnable(GL_DEPTH_TE…
Mox —
Hi,
I believe a major problem with the attempt to do the handmade resolve is that the depth buff…
I have used clang-format a lot. It's is pretty nice, you can configure it to your liking and it h…
Does anybody use / know of a good C linter / formatter? I want the equivalent of gofmt for Go or …
That's a cool premise. Player/NPC interaction has so much room for improvement in games.
Good lu…
Start with exactly what you want to see on screen. At the very beginning, you'll have a rectangle…
This is a good starting point.
sonic physics guide.
The method:
1
2#define EXTERNC extern "C" {
#define EXTERNC_END }
Is probably the best option r…
I want to make a 2d platformer. But I don't prefer using engines. The way I like to code is to ge…
I hadn't heard of it before, Todd. That's indeed pretty neat.
Not in front of my computer to test this, and a bit hacky, but how about:
1#define EXTERNC exter…
Todd —
Hey Jeroen,
A colleague showed me this today and I totally thought about your project for this s…
Probably a simple one. Any non-super way to have auto-indentation ignore opening bracket on exter…
Mr4thDimention
What is the format for the compiler error message output? What compiler?
EDIT:
…
Martins and Alex, thanks a bunch, works great. Have a great weekend.
I have created bindings to GLFW in Odin. You can find it here: https://github.com/vassvik/odin-gl…
Jesse —
I encountered this problem too, causing me to revert back to 4.0.19.
Win10. MSVC 2017. x64
So, what is the main thing that you do in the game? Do you talk to birds and try to understand wh…
Firefox, Chromium, various open-source languages/libraries/frameworks like Python, PHP, Django, S…
Do you know any open source projects which use sqlite or any database api which I can refer sourc…
Okay, well this sounds like a big problem, but so far I've had no luck reproducing it.
What OS a…