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Ryan Fleury
2 weeks, 5 days ago
Hey everyone!

It has been a busy month! I have quite a few very exciting updates to share with everyone, including: Some new site features, two new projects, and some highlights from the community showcase.

Handmade Seattle

Handmade Seattle took place a couple of weeks ago, and it was amazing! If you haven't already, be sure to thank Abner Coimbre for all of his hard work. The conference was an incredible experience, and it was a huge treat to listen to experienced industry veteran lectures, and have the community brought together. There were some live A/V issues so you ... Read More →

Escher

Miles
1 week ago
Although Escher's HMN page has not updated in a long time, the game is still in active development, and it has changed substantially. For those who may be curious, I've made a short video overview of the game's current state:



There's nothing especially technical in this video, but future ones will go into the nitty gritty details. I think I can find motivation to make devlog videos that I just couldn't find for long text posts, so I hope that this will be the start of a period of regular (likely every other week or so) updates about the game's ... Read More →
Oliver Marsh
5 days, 10 hours ago
D3zmodos
5 days, 22 hours ago
Simon Anciaux
6 days, 1 hour ago
Miles
6 days, 17 hours ago

Biscuit Programming Language (BL)

Martin Dorazil
1 month, 3 weeks ago
Original article.
In this blog post I'm going to dig deeper into the compiler architecture an internals of the current version. This article can be helpful for people interested in programming languages and compiler internals but also for potential BL compiler contributors.

Build pipeline

Compilation process is consist of various compilation stages organized in one big pipeline. Every stage basically do some job and pass the result to next stage. Whole process is driven by builder. The builder creates assembly and then unit for every compiled file. Every unit is then passed to compilation process.

We can use simple ... Read More →
Oliver Marsh
1 week, 5 days ago
Martin Dorazil
1 week, 6 days ago