void —
I feel like this approach will make your game rendering engine not very generic. It will be tailo…
I feel like this approach will make your game rendering engine not very generic. It will be tailo…
Most open-source cli utilities targeting Linux have good CLI in my opinion.
For me this means:
1)…
void —
To tie back to my original question, instead of doing this:
renderer.clear
renderer.begin_fram…
Ray —
Hi Guntha!
Thanks for the reference to RAD tools, I checked them and CLI it's quite good also, t…
Jason —
I was just curious to hear from others or the creator of the language how things are progressing.…
Guntha —
Hello Ray,
I remember RAD video tools for having a pretty explicit command line help. Their choi…
void —
@ratchetfreak I don't think retained vs immediate mode is what I'm talking about here, and not…
At the moment FPL have no way to let you handle the os events directly. It just queues it up inte…
Ray —
Hi,
Lately I've been working on tools development on my new company: raylib technologies.
All t…
At the end of the day you are going to need to go over your scene and issue render commands for e…
Intro
It looks like the next build of 4coder (4.0.29) is going to be ready sometime in the next …
Intro
It looks like the next build of 4coder (4.0.29) is going to be ready sometime in the next …
Intro
It looks like the next build of 4coder (4.0.29) is going to be ready sometime in the next …
I also noticed the following on cppreference:
the language linkage is the same (e.g. the include…
ODR rule. If you violate it, you get undefined behavior.
From C++ standard (3.2 One Definition …
I was messing around and expecting the following to blow up when I tried to compile it but to my …
Hi,
I'm making a fps style camera in a 3d game and was learning about Quaternions. I just want …
Hey Randy Gaul, thanks for the comment!
The system allows for both hot-reloading of the assets …
For some time now I've started to change the type system of Sparrow. I wanted to add immutability…
Thanks for the comment. There will be a story in the game, but I do not plan to make the game hea…
Very cool looking! I had a question that popped up as I watched your video -- what's the overall …
void —
I found a chapter (Scene Description Interface) in the Physically Based Rendering book that is ex…
void —
Thanks, but that will be basically impossible to search for given that it also refers to retained…
You can search for retain mode graphics api. People tried, but it was pretty bad (to my knowledge…
void —
For the graphics I had an even higher level of abstraction in mind where the renderer would ask f…
Handmade hero already does something like that.
The audio function, GameGetSoundSamples, mixes t…
I don't believe this has been done in hmh. But the memory system has changed quite a bit (day 474…
It seems a bit confusing at the moment. And reading the text while playing will probably be hard.…
Italo —
Ok, thanks a lost for your help (and also marcc's and ratchetfreak's). I feel like I learned a lot.