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Simon Anciaux
Mr4thDimentionA scope with multiple dependcies is the scope... should be "A scope with multiple d…
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Simon Anciaux
In both foo_by_byte functions: "object" should be "managed_object" on the allocation line. 1 2 3 …
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Simon Anciaux
I don't like the big header at the top. It contains information that I would not search for in th…
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void
mrmixerHandmade hero already does something like that. The audio function, GameGetSoundSamples, m…
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void
I feel like this approach will make your game rendering engine not very generic. It will be tailo…
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Mārtiņš Možeiko
I feel like this approach will make your game rendering engine not very generic. It will be tailo…
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Mārtiņš Možeiko
Most open-source cli utilities targeting Linux have good CLI in my opinion. For me this means: 1)…
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void
To tie back to my original question, instead of doing this: renderer.clear renderer.begin_fram…
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Ray
Hi Guntha! Thanks for the reference to RAD tools, I checked them and CLI it's quite good also, t…
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Jason
I was just curious to hear from others or the creator of the language how things are progressing.…
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Guntha
Hello Ray, I remember RAD video tools for having a pretty explicit command line help. Their choi…
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void
@ratchetfreak I don't think retained vs immediate mode is what I'm talking about here, and not…
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Finalspace
At the moment FPL have no way to let you handle the os events directly. It just queues it up inte…
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Ray
Hi, Lately I've been working on tools development on my new company: raylib technologies. All t…
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ratchetfreak
At the end of the day you are going to need to go over your scene and issue render commands for e…
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Allen Webster
Intro It looks like the next build of 4coder (4.0.29) is going to be ready sometime in the next …
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Allen Webster
Intro It looks like the next build of 4coder (4.0.29) is going to be ready sometime in the next …
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Allen Webster
Intro It looks like the next build of 4coder (4.0.29) is going to be ready sometime in the next …
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Jason Smith
I also noticed the following on cppreference: the language linkage is the same (e.g. the include…
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Mārtiņš Možeiko
ODR rule. If you violate it, you get undefined behavior. From C++ standard (3.2 One Definition …
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Jason Smith
I was messing around and expecting the following to blow up when I tried to compile it but to my …
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Oliver Marsh
Hi, I'm making a fps style camera in a 3d game and was learning about Quaternions. I just want …
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Ryan Fleury
Hey Randy Gaul, thanks for the comment! The system allows for both hot-reloading of the assets …
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Lucian Radu Teodorescu
For some time now I've started to change the type system of Sparrow. I wanted to add immutability…
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Timothy Barnes
Thanks for the comment. There will be a story in the game, but I do not plan to make the game hea…
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Randy Gaul
Very cool looking! I had a question that popped up as I watched your video -- what's the overall …
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void
I found a chapter (Scene Description Interface) in the Physically Based Rendering book that is ex…
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void
Thanks, but that will be basically impossible to search for given that it also refers to retained…
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Simon Anciaux
You can search for retain mode graphics api. People tried, but it was pretty bad (to my knowledge…
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void
For the graphics I had an even higher level of abstraction in mind where the renderer would ask f…
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