Doeke —
I have had the same thing today. It started on day 16.
I have 16g ram, about 4g is in use. And my…
The watch window is a pretty big step. I'm still pretty far from a full-featured watch window mys…
I prefer the second option - a linked list of Tokens:
1) It's the simpler solution.
2) Easy t…
While trying to rotate 360 degrees around x axies something strange happens.
The code: Click her…
Mevius —
Thanks, will look into it.
Thread close :-D
I think that this has all the things needed for a competent watch window. There are a few more…
There are two type of assets - the ones you can generate yourself, and the prebuilt ones.
To get…
Mevius —
I'm looking for the assets. It should be in HandmadeHero/data folder. However it's missing.
Has…
Kapsy —
Hi Mārtiņš, thank you for the detailed reply! I think I should have provided a more concrete exam…
I think it all depends on exact use case and there is no generic answer to whether use one or ano…
Profile and see what the common use cases are. Then you can target the allocation sizes according…
Jayme —
Hello, I'm new to this forum, so let me know if there's a better place for this post.
I'm workin…
Kapsy —
Hi, I'm hoping someone who is more knowledgeable on multi-threading could share their thoughts he…
Ray —
Yes, I knew they were makefiles, actually I use them in verbose mode to check the full processes …
You know that ndk-build is plain makefile, right?
Version 1.5 has been released. See the changes to the initial post.
(Version 1.4 changelog was al…
Const Port version 1.5 is finally here! Sorry for the long wait. You can find all the details on …
Ray —
Hello all,
Those last weeks I've been quite busy working in one new feature for raylib 1.8, a cu…
Oh, I just ran across issue #79 where you recommend using new_clone to keep the contents out of t…
I appreciate that this is a fairly long code sample, but it's just a stretching of the legs of `a…
Casey was upgrading GPU - you can see why in last episode. Afaik there were some issues with CPU …
Mór —
I haven't looked in a while and see the HMH videos on Youtube stopped two months ago. Are they be…
ratchetfreak but then the renderer needs to know how to read files. Also what if you use compress…
The big internal refactorisation of the code is still going on.
The process is quite painful and…
aspiring_dev
Thanks for the reply.
I don't know anything about memory mapping because I've been…
ratchetfreak Instead map the target buffer to memory and then read the asset data straight into t…
The renderer is kinda special in that way since the way you handle assets pretty heavily depends …
Almost from the get go Casey splits his code into two parts: platform layer, and game. The platfo…
What do you mean specifically by "clean/mess" ? Forgive me if this is something talked about in l…