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Dominik Madarász
Hi everyone, It has been 2 months since we've released the second version of librg. When we've s…
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ratchetfreak
Histories of an api and how it influenced the current version. (Yes like my writeup on vertex att…
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Mārtiņš Možeiko
"API regularities in MSDN" ? What do you mean by regularities?
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Abner Coimbre
Handmade Folks, The news remain the same as the previous one -- and we're also streaming educati…
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pragmatic_hero
I get that SSAO is *expensive*, it's not clear though which class of GPUs gets eliminated by usin…
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x13pixels
I built your code and am seeing the same thing. Looks like main is exiting before all the threads…
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joe513
Thanks for sharing this, I will be trying it out this weekend.
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nj
Also, I hope you're not angry about me copying some of your functions to change very small things…
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nj
Of caurse (for both)! also you can use anything you like from it. I love your work and I'd be hap…
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Allen Webster
Woah, this is substantial! I'm going to start reading this tonight to see what you've got going …
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Andrew Reece
Right, tried it again after getting home. Turns out I copied it badly into the forum. It still fa…
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nj
I put some work in here, so I figured it can be nice for new users to look at it as a reference f…
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Finalspace
Update Finally i removed the requirement to link against user32.lib and shell32.lib - all the fun…
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Andrew Reece
I deleted some of the text lines at the end just to make the example shorter; it's possible that …
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ratchetfreak
SedatedSnail If I recall correctly glsl 4.0 has shader subroutines. They're similar to function p…
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ratchetfreak
keep in mind that if the branch from which you made the pull request is updated then the pull req…
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Ray
Hi Sam! Mārtiņš is right, the typical procedure is: 1. Create a fork (copy) of raylib in your us…
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x13pixels
At the very least you'll need to add Win32CompleteAllWork to the bottom of WinMain so the program…
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Andrew Reece
I'm delving into multithreading for the first time, and copy/pasted Casey's code from HMH126 into…
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SedatedSnail
If I recall correctly glsl 4.0 has shader subroutines. They're similar to function pointers and c…
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David Butler
Thanks for the support guys, and thanks for the code snippets :)
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Mārtiņš Možeiko
Typically other developers create clone/fork of git repository in their own user. Do modification…
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SamNChiet
Hello! It looks like I need permission to push to the branch. I'm not super familiar with Git (al…
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Chen
Hi everyone. This is post is just me picking up where I left off from last blog post, so it's gon…
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Ray
Hi Sam! It sounds great! :D Actually, raylib gestures system only requires some touch events to …
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Abner Coimbre
Hello folks! We're dangerously close to ending the month and I didn't want that to happen before…
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Neo Ar
This was a great read! I had no idea Xlib was built on top of XCB these days, that's really inter…
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SamNChiet
I did make the changes on the testing_uwp branch - I'll have to make a github before I can make t…
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Jeremiah Goerdt
Despite all the set backs, that's a hugely productive month imo. I messed around a bit with Xlib …
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