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nj
I've added a partial implementation for keyboard macros. It's still buggy and lacking (some thing…
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Lachlan Easton
My little list of bugs and wishes I've been jotting down when using 4coder - search all open buf…
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Chen
I want to try something different for this post. Rather than just a boring rundown of the technol…
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Chen
Hi folks. I will talk about the progress I’ve made since last time and how the blog post style wi…
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Chen
pragmatic_hero I get that SSAO is *expensive*, it's not clear though which class of GPUs gets eli…
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Ryan
Looks like it was fixed in 4.0.25. Thankyou!!
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Twicetimes
I've got a project that follows the first ~100 days of HMH fairly closely, and I'm experimenting …
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Allen Webster
Hey Everyone! The month of November has passed, and the last of the 4coder progress has been pub…
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Dautor
What about listing different implementations by concept - by means of projects on HMN? What I mea…
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Dominik Madarász
Hi everyone, It has been 2 months since we've released the second version of librg. When we've s…
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ratchetfreak
Histories of an api and how it influenced the current version. (Yes like my writeup on vertex att…
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Martin Fouilleul
Code reviews of open source libraries / engines by people who used them or contributed would be g…
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Martin Fouilleul
How about a comparison of system APIs for different platforms ? (eg. how to do file IO, manage th…
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Mārtiņš Možeiko
"API regularities in MSDN" ? What do you mean by regularities?
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Abner Coimbre
Handmade Folks, The news remain the same as the previous one -- and we're also streaming educati…
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pragmatic_hero
I get that SSAO is *expensive*, it's not clear though which class of GPUs gets eliminated by usin…
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x13pixels
I built your code and am seeing the same thing. Looks like main is exiting before all the threads…
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joe513
Thanks for sharing this, I will be trying it out this weekend.
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nj
Also, I hope you're not angry about me copying some of your functions to change very small things…
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nj
Of caurse (for both)! also you can use anything you like from it. I love your work and I'd be hap…
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Allen Webster
Woah, this is substantial! I'm going to start reading this tonight to see what you've got going …
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Andrew Reece
Right, tried it again after getting home. Turns out I copied it badly into the forum. It still fa…
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nj
I put some work in here, so I figured it can be nice for new users to look at it as a reference f…
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Finalspace
Update Finally i removed the requirement to link against user32.lib and shell32.lib - all the fun…
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Andrew Reece
I deleted some of the text lines at the end just to make the example shorter; it's possible that …
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ratchetfreak
SedatedSnail If I recall correctly glsl 4.0 has shader subroutines. They're similar to function p…
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ratchetfreak
keep in mind that if the branch from which you made the pull request is updated then the pull req…
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Ray
Hi Sam! Mārtiņš is right, the typical procedure is: 1. Create a fork (copy) of raylib in your us…
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x13pixels
At the very least you'll need to add Win32CompleteAllWork to the bottom of WinMain so the program…
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