I think it all depends on exact use case and there is no generic answer to whether use one or ano…
Profile and see what the common use cases are. Then you can target the allocation sizes according…
Jayme —
Hello, I'm new to this forum, so let me know if there's a better place for this post.
I'm workin…
Kapsy —
Hi, I'm hoping someone who is more knowledgeable on multi-threading could share their thoughts he…
Ray —
Yes, I knew they were makefiles, actually I use them in verbose mode to check the full processes …
You know that ndk-build is plain makefile, right?
Version 1.5 has been released. See the changes to the initial post.
(Version 1.4 changelog was al…
Const Port version 1.5 is finally here! Sorry for the long wait. You can find all the details on …
Ray —
Hello all,
Those last weeks I've been quite busy working in one new feature for raylib 1.8, a cu…
Oh, I just ran across issue #79 where you recommend using new_clone to keep the contents out of t…
I appreciate that this is a fairly long code sample, but it's just a stretching of the legs of `a…
Casey was upgrading GPU - you can see why in last episode. Afaik there were some issues with CPU …
Mór —
I haven't looked in a while and see the HMH videos on Youtube stopped two months ago. Are they be…
ratchetfreak but then the renderer needs to know how to read files. Also what if you use compress…
The big internal refactorisation of the code is still going on.
The process is quite painful and…
aspiring_dev
Thanks for the reply.
I don't know anything about memory mapping because I've been…
ratchetfreak Instead map the target buffer to memory and then read the asset data straight into t…
The renderer is kinda special in that way since the way you handle assets pretty heavily depends …
Almost from the get go Casey splits his code into two parts: platform layer, and game. The platfo…
What do you mean specifically by "clean/mess" ? Forgive me if this is something talked about in l…
occamin they are good as some kind of "compilation performance hack", but not really as a way to …
I'm building my own game handmade style as I work through the episodes, except that the character…
Hey everyone,
I'm not too active on the forums but I've been lurking in the background following…
inlife —
Welcome everybody to our second post.
First of all we would like to give you guys updates about…
I guess this is one reason I'm increasingly liking the d programming language. I can just write t…
spx —
sorry for not being clear. DWARF is also what Linux uses for debugging information and what can b…
Thanks for the reply!
I didn't realize OSX uses DWARF. That would make it a bit harder to port. …
spx —
There are still some fixes necessary for the expression system to be in a better state which shou…
I didn't want to confuse anyone with 'Gitea' and it's basically the same functionality. Leave it …