Handmade Folks, The news remain the same as the one -- and we're also streaming education staff m…
I get that SSAO is expensive, it's not clear though which class of GPUs gets eliminated by using i…
I built your code and am seeing the same thing. Looks like main is exiting before all the threads …
joe513 —
Thanks for sharing this, I will be trying it out this weekend.
nj —
Also, I hope you're not angry about me copying some of your functions to change very small things …
nj —
Of caurse (for both)! also you can use anything you like from it. I love your work and I'd be happ…
Woah, this is substantial! I'm going to start reading this tonight to see what you've got going on…
Right, tried it again after getting home. Turns out I copied it badly into the forum. It still fai…
nj —
I put some work in here, so I figured it can be nice for new users to look at it as a reference fo…
Finally i removed the requirement to link against user32.lib and shell32.lib - all the functions …
I deleted some of the text lines at the end just to make the example shorter; it's possible that I…
But hardware that can use that will not have an issue with a uniform powered switch (it's very li…
keep in mind that if the branch from which you made the pull request is updated then the pull requ…
Ray —
Hi Sam! Mārtiņš is right, the typical procedure is:Create a fork (copy) of raylib in your user …
At the very least you'll need to add Win32CompleteAllWork to the bottom of WinMain so the program …
I'm delving into multithreading for the first time, and copy/pasted Casey's code from HMH126 into …
If I recall correctly glsl 4.0 has shader subroutines. They're similar to function pointers and ca…
Thanks for the support guys, and thanks for the code snippets :)
Typically other developers create clone/fork of git repository in their own user. Do modifications…
Hello! It looks like I need permission to push to the branch. I'm not super familiar with Git (alw…
Chen —
Hi everyone. This is post is just me picking up where I left off from last blog post, so it's gonn…
Ray —
Hi Sam! It sounds great! :D Actually, raylib gestures system only requires some touch events to ca…
Hello folks! We're dangerously close to ending the month and I didn't want that to happen before m…
Neo Ar —
This was a great read! I had no idea Xlib was built on top of XCB these days, that's really intere…
I did make the changes on the testing_uwp branch - I'll have to make a github before I can make th…
Despite all the set backs, that's a hugely productive month imo. I messed around a bit with Xlib b…
Hello Everyone: TL;DR: I have been hard at work over the past few weekends trying to get HUMBUG t…
Can you explain the difference between using Lysa vs. using LLDB given that Lysa will now be usin…
llvm/clang has one of the most straight forward CMake builds I have ever seen for large size of p…
A demo for the very recent features is coming soon. There is a lot of new features to demonstrate…